Here is my concept. All specifics can and will be adjusted at some point. I have completed most of the crucial aspects such as the traceline and lag-less WASD movement (camera limits and fog help a lot), and in previous projects I have created many missions (especially in my Operation Dominion Mainframe map). I am new to items and somewhat new to abilities. I have tried adding new textures for a more "zombie" feel to the enemy, but have failed miserably.
Unknown but thinking of "28 Parsecs Later" and I am open to ideas.
Third person shooter horror survival inspired by Black Ops 2 Zombies.
Receive transmissions that direct missions with each kill and mission completion gives all players minerals and which can be spent on upgrades. Each player has a battery which is used for their flashlight and spells (if I add spells). All missions completed and enemies killed adds to your score at which when the mean average of all player scores reach a specific amount after the current mission has been completed the final mission will occur which will involve you racing to the shuttle which appears at a random location. Dying will result in losing score. The only way to survive dying is to be revived by another player or sacrifice score points.
Casual, Normal, Hard, and Brutal. Each increases enemy Life and their weapon damage as well as the score needed to gain final mission.
The missions include surviving a specified duration, killing a number of zombies, rescuing or escorting colonists, finding a number of objects, and repairing structures. I am open to new mission ideas.
Not yet implemented but figuring they will mimic Black Ops 2.
Might add spells that use the player's battery executed via number keys and aimed using traceline. All spells unless specified will use a Search Area effect to inflict negative effects or give a beneficial effect. Each player would be able to choose which an ability at levels 1, 3, 7, 13, and 21. No abilities are self only and must target ground nearby to effect self. To name a few:
Enemies include all ground Zerg units and structures. I have added a day and night lighting to the map but without any enemy changes. May add a Dominion or Protoss aspect later on.
If you have any knowledge on how to fix these bugs or issues please respond with a fix.
You must login to post a comment. Don't have an account? Register to get one!