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StarCraft: Subjection Beta Test
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rajivdosa Regular Shmoe
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Gradius12 Author
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My question is should I keep working on the tileset I started before HoTS was announced:
http://www.sc2mapster.com/media/attachments/33/631/SC2_2012-12-01_12-22-14-98.jpg
http://www.sc2mapster.com/media/attachments/31/550/gradwte98.jpg
http://www.sc2mapster.com/media/attachments/31/840/gradwte99.jpgOr should I be using Kaldir:
http://sclegacy.com/features/events/5.26.11/screens/Kaldir13-destroying-these-communication-devices-is-your-objective.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir12-under-shield-during-flash-freeze.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir07-Kerrigan-leading-raptors-and-roaches.jpg
http://sclegacy.com/features/events/5.26.11/screens/Kaldir03-native-fauna-play-a-role-on-the-planet-of-Kaldir.jpgKaldir looks better since it's a blizzard tileset, but my problem with using Kaldir is that:
1) My planet is not that frozen. It's just a winter setting, not the most inhospitable planet in the koprulu sector.
2) I'd have to buy another copy of HoTS to host everything online. Plus the campaign wouldn't be compatible with WoL. -
OutsiderXE Regular Shmoe
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I think that depends on what you want to present with the final tileset. Your tileset looks earthlike, like a cold winter in northern europe/russia. the HotS tileset looks even colder, like the north pole, but the cliffs make it look more like an alien planet.
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EivindL Author
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As I said, use Niflheim. You don't need HOTS for that.
Last edited Dec 02, 2012 by EivindL- Crimson Moon: Single-player campaign - 100% complete, playable now!
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Gradius12 Author
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Quote from Gradius12: Go
As I mentioned, the terrain & voice-acting isn't done, and the last mission isn't up. This is just a beta.
Speaking of which, need feedback on terrain: http://www.sc2mapster.com/forums/development/terrain/45978-request-critique-gradius-terrain/
Last edited Dec 03, 2012 by Gradius12 -
Gradius12 Author
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Anyone still playing this on NA? Been thinking of closing the beta soon. Though I haven't got as much feedback on the final missions.
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TaintedDreams Author
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Hmm, for Difficulty of Mission Two. Either add more Anti-Air for the Zerg, or take away the player's ability to use Air. I just brought in like 5 Void Rays and completely steam-rolled the entire map. Noticed there was a ton of Ultralisks standing guard though. Gonna test the Third Map now.
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Gradius12 AuthorAs I mentioned, the terrain & voice-acting isn't done, and the last mission isn't up. This is just a beta.
Fixed, thank you.