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Rise of Nigma RPG

  • 19 posts
    #1 Oct 23, 2012 at 18:52 UTC - 2 likes

    Here are some highlights of my RPG:

    • Third Person
      • Simple UI - I get down to business when it comes to the interface, showing only what you need to see.
      • Advanced Movement - There are things such as autorun, strafe, and intelligent detection system that will predict exactly what you want to do. The movement will feel exactly like those in MMORPGs.
      • Camera Movement - Get access to the camera with multiple zoom levels and easy camera rotation.
    • Quest System
      • Quest Log - You even have access to a quest log. View and Abandon quests anytime you like.
      • Rewards - Get rewarded for what you do with gold, experience, and even loot!
      • Quest Tracking - You can even track your quests quickly by pinning them to the screen in an unintrusive window.
      • Icon Indicators - Quickly know your progress simply by looking at the overhead of a quest giver, or to see if there are quests available![
    • Inventory/Equipment System
      • Huge Space - You have 48 slots of inventory space right from the start at level 1.
      • Banks - Not enough space? Use your bank that can be accessed by any of your characters
      • Equipment - 16 slots to equip items in - your character personalization will be truely unique.
    • Itemization
      • The demo will release with 1000 items.
      • There are 6 tiers of items - Normal, Magic, Rare, Epic, Legendary, Void.
      • Prefix and Suffixes - Items can have a prefix and a suffix! Rarer items might even be unique in name.
      • Itemization is catered to any kind of build, playstyle, or talent build.
    • Talent System
      • Unlimited Builds - There are over 900 talents to choose from.
      • 7 Major Categories - Heal, Engineer, Physical, Psionic, Demonic, Magic, Tank.
      • 3 Sub-Categories Per Category - Totalling 27 categories to choose talents from!
      • 10 Ranks per talent - Increase the potency of every skill you wish to learn at your own will.
      • NO restrictions - Want some tank talents? Go ahead. Oh wait, you want some heal talents too? Go ahead. Now you want some Psionic talents? Go ahead! Get points ANYWHERE no matter what your current build is.
    • Combat System
      • Custom Combat - I've developed my own attack engine. You can single wield, dual wield, cast spells, and even dual cast!
      • New Health Bars - Easier to read and view health bars. Player status bar is on the bottom left near your action bar. Enemy health bars display down there as well, but with an option, you can see their health bar whenever they are near you right above their head.
    • Buff System
      • Player Buffs - See your own buffs at the top left.
      • Target Buffs - See your current target's buffs at the top right.
      • Debuffs - See debuffs of both your own and your target's right below their buffs.
      • You can cancel buffs at will. Don't want a buff some player gave you? Well, just click it and get rid of it.
    • Statistics
      • There is a large amount of statistics that will define your gameplay.
      • Primary Attributes - Strength, Dexterity, Agility, Intelligence, Spirit, Wisdom, Insight.
      • Secondary Defensive Stats - Physical Defense, Magical Defense, Block Chance, Block Value, Evasion, Critical Resist, Health Regen, Mana Regen
      • Secondary Offensive Stats - Attack Power, Attack Haste, Attack Crit Chance, Attack Crit Dmg, Spell Power, Spell Haste, Spell Crit Chance, Spell Crit Dmg.
      • Weapons - They have a minimum and maximum damage. They also have a weapon speed.
    • SO MUCH MORE! - There is so much more, I'd love to share it all, but I don't want to give it ALL away yet!
      • Events
      • Leveling
      • Partying
      • Dungeons
      • Raids
      • PVP
      • Customizable UI
      • LOADS of Options
      • Customizable Hotkeys/Key Bindings
      • Special Mobs
      • Outdoor Bosses
      • Dungeon Masteries
      • Combo System
      • Chain System
      • AND MORE!!!

    What I've said is already IN the game right now. I've been working on this project for 15 months, and I'm proud of the work I've done so far. Want to give this game a shot? It will be released as a DEMO with 1000 items and 100 spells for people to play around with until the game is fully polished.

    Interested? Want to play NOW? Let me know, and we can do some test runs! Want to give me your input? Feel free and let me know! The demo will be coming out in 1-2 weeks from today. I will be releasing a teaser video sometime soon.

    NOTE: I'd like to give a thanks to brokenalliances.com and Malpheus for helping me out and providing me with a means of tracking all my documentation and work. Thank you.

    Last edited Oct 23, 2012 by Enexy
    • ThirdPerson.jpg
    • Buff1.jpg
    • Combat1.jpg
    • Inventory.jpg
    • QuestLog.jpg
    • Spell1.jpg
    • Spell2.jpg
    • Tal1.jpg
    • Tal2.jpg
    • Tal3.jpg
    • NewQuestD.jpg

    Project Rise of Nigma

    RoN Logo

    #2 Oct 24, 2012 at 00:07 UTC - 0 likes

    @Enexy: Go

    Bump for some latest post time, lol. (SC Expanded hogs the spotlight XD)

    #3 Oct 24, 2012 at 07:27 UTC - 0 likes

    This game has improved greatly since you showed it to me last man. (This is Aphotic btw).

    I remember when you first showed it to me and it was really hard to navigate because of the amount of shit on the screen. IT looks as though you have optimized the UI. Most of the dialog images also look a little more clear. I believe the last time you showed me the game you had a lot of placeholders instead of actual images.

    I'd really like to test this map again with you some time!

    #4 Oct 24, 2012 at 10:59 UTC - 0 likes

    Looks neat, I will definatly play the demo once its available!

    http://i55.tinypic.com/wio5t0.jpg

    Starcraft Universe lead programmer

    #5 Oct 30, 2012 at 06:53 UTC - 0 likes

    Amazing.

    Stuck being a zealot? That would be my only complaint.

    #6 Oct 30, 2012 at 12:36 UTC - 0 likes

    @Dragoneles: Go

    Aye, for the moment it is only zealot as a playable character. Since having different characters don't really matter mechanically, I have decided to make different characters have different storylines and different quests.

    So, if you want to see the story of the zealot, play the zealot. He will have his own unique quests. Same for the other characters.

    #7 Oct 30, 2012 at 19:31 UTC - 0 likes

    Alright then.
    Kudos to you for making this. It looks like the most fully designed map I've seen yet.

    #8 Oct 31, 2012 at 00:28 UTC - 0 likes
    Quote from Dragoneles: Go

    Alright then.
    Kudos to you for making this. It looks like the most fully designed map I've seen yet.

    Thank you for the praise :)

    #9 Nov 19, 2012 at 10:19 UTC - 0 likes

    holy shit, are you guys making the starcraft MMO? haha when can I start to play it?

    EDIT: please say this is gonna be released on EU

    Last edited Nov 19, 2012 by bloodydrain
    #10 Nov 23, 2012 at 10:17 UTC - 0 likes

    @bloodydrain: Go

    Sorry, this is not Starcraft Universe. If you want info on that, please go to www.starcraftuniverse.org

    Yes, this will be released on all servers.

    #11 Dec 08, 2012 at 05:20 UTC - 0 likes

    Looks great man. Keep it up.

    #12 Feb 21, 2013 at 04:24 UTC - 0 likes

    where can I play this map is it published?

    [21:19] <QueenG> which map are you remaking?
    [21:26] <nooblark> right now i think i'm going to remake my bed though
    [21:27] <nooblark> add some extra zzz's to it

    #13 Feb 21, 2013 at 18:08 UTC - 0 likes

    @QueenGambit: Go

    It is not published yet - the demo is on hold until I get some more content up. Thank you for being patient :)

    #14 May 07, 2013 at 22:44 UTC - 0 likes

    Are you still working on this? I've been looking forward to it for 2 years or since the original thread went up...3

    #15 May 10, 2013 at 05:32 UTC - 0 likes

    @LogicalY: Go

    Yes I am. I'm doing an overhaul and will be releasing the unfinished version soon - just so I can get feedback on what areas I need to work on immediately.

    #16 May 16, 2013 at 09:50 UTC - 0 likes

    Awesome UI you got there.

    Madness is an art diffused from Expression, Loose control of it could lead to fatal Insanity - MugenRow

    Project Hurricane Shrine > http://www.sc2mapster.com/maps/homspointzeroonebeta/

    https://sites.google.com/site/winterwyverncom/ Check my Site here.

    If you need help with Dota-Hero Scripting in combination with Triggers for Hero Veterancy - Or Whatever PM me. I will also give away - Learn Ability Assets and Passive Behavior Attribute :)

    #17 May 16, 2013 at 17:55 UTC - 0 likes

    @Mugen245: Go

    Thanks lol

    #18 May 16, 2013 at 21:04 UTC - 0 likes

    Is this on the EU?

    Looking for a Terrainer - Trivial Pursuit

    #19 May 16, 2013 at 21:07 UTC - 0 likes

    @Fullachain: Go

    It will be.

  • 19 posts

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