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Desert Tankbattle open BETA

    #61 Mar 27, 2013 at 14:03 UTC - 0 likes

    @Freddy2287: Go Tank do respawn but if the enemy army is attacking the main building they automatically shoot the respawned one and he dies directly despite the added protection and his tank etc- you could be in maxed out tank and you die instantly.

    #62 Apr 04, 2013 at 17:02 UTC - 0 likes

    Hi Freddy,

    Please, do something to resolve bugs.
    1. The game does not stop completely freeze. By waiting 10 minutes, we have a message that we were disconnected.

    2. Sometimes the units start to attack over the mountains.

    3. It would be even better if we could play 5vs5.

    4. Should remove this slowdown because players do not like at all.

    5. Without reason, we lose our boxes MKIV, like life, speed, armor, etc... It disappears...

    6. Other problems sent by other players, principally respawning without dying if the opponent is at home...

    I think if the bugs are not corrected quickly, people will stop playing your game, which has already been the case when you added the slowdown hero for example, although your game is great.

    Thank you in advance.

    Best regards.
    BigBoss

    #63 Apr 05, 2013 at 14:37 UTC - 0 likes

    Ah you replied here - great. thx.

    I read your review in game and did not understand some of the points. :) Regarding your points:

    -1: Did that happened repeadly? Such a behaviour can have several reasons so some circumstances would help..

    -2: Do you mean inside the range but over a cliff or over a large distance? In-range-attacking over cliffs would be normal game-behaviour!?

    -3: 5vs5 is not possible, because all player slots are reserved by the differenz factions in the game :)

    -4: What slowdown do you mean? Or what slowdown-hero? The tanks and their abilities are untouched for quite a long time

    -5: Several times or only once? Again its difficult to track such an error without any infos of the circumstances

    -6: Respawning without dying?? I tried to fix a bug regarding damage taken when opponents are near the own hq yesterday...

    If you like, test my map "Desert Tankbattle BETA" and please report bugs you find/ suggestions you have here in the forum:

    http://tinyurl.com/Tankbattle

    #64 Apr 05, 2013 at 15:15 UTC - 0 likes

    @Freddy2287: Go

    1. I thought it could happen when another game begins, as more and more people playing your map. Is it possible? For me, it's already happened, after 30, 45 minutes, an hour ...

    2. Over a cliff. Not cool... lol

    3. We are disappointed, but no problem

    4. Speed reduction (all) tanks near the attacks

    5. Several times, but I can not give you details because it can happen at any moment and therefore we lose the equivalent of 4000 minerals. Before the updates, it never happened

    6. This is what I meant

    To save time, I think you should take the version when you have solved old freezes and before the speed reduction tanks and make updates step by step with player feedback if a bug is found.
    Please advise.

    Last edited Apr 05, 2013 by BossBigBoss
    #65 Apr 05, 2013 at 16:10 UTC - 0 likes

    Before what update it never happened? Before the update with travel speed? Its not that easy to switch back to that version simply because there are quite a lot of changes in the code and balancing and altough terrain.

    Travel speed for itself is neither a speed reduction but a speed up - See, one problem of this map is its size - from the beginning on players concerned because they have to spend much time traveling around which artificial "streched" the game time. Altough its part of the gameplay that you cant reach every point on the map within the blink of an eye, I tried to compromise a bit - first the possibility of teleporting back to base was added and the overall tank-speed was greatly increased. But I with speed around 4+, the animation sometimes looks quite odd and also the fights are to speedy for my taste. So I tried the thing with travel speed - tank speed is reduced to a more normal amount, but you speed up when no enemys are nearby. With this mechanic it is possible to reduce the time for traveling around with doing nothing but also have a normal speed when in combat. So its mainly not a slowdown, but a boost outside of combat.

    If someone still experiences the revive-damage-bug please just reply.

    #66 Apr 05, 2013 at 17:32 UTC - 0 likes

    @Freddy2287: Go

    Between the version where you have resolved freeze and the implementation of the travel speed, I think...

    We really feel that the speed is reduced when it is increased according to what you say.
    As I've told you, many players do not like the travel speed at all and I know some people have completely stopped playing it.

    But most importantly to me are the points 1 and 5 listed above.

    #67 Apr 21, 2013 at 14:53 UTC - 0 likes

    Hello Freddy!

    Me and my friend very likes "tankbattle" map. But it have one serious problem for us - we're played on on the map about dozen times, but we did not finished it correctly even one time. The SC2 executable is crashed on different points. Sometimes crashed both of clients, sometimes one of them. We haven't seen no error messages or something like this. Can you investigate this problem or give any advise/workarrond?

    #68 Apr 21, 2013 at 18:58 UTC - 0 likes
    Quote from dbykadorov: Go

    Hello Freddy!

    Me and my friend very likes "tankbattle" map. But it have one serious problem for us - we're played on on the map about dozen times, but we did not finished it correctly even one time. The SC2 executable is crashed on different points. Sometimes crashed both of clients, sometimes one of them. We haven't seen no error messages or something like this. Can you investigate this problem or give any advise/workarrond?

    the game hangs even I'm playing alone. more frequently it hangs after 1 hour of playing

    #69 Apr 24, 2013 at 18:46 UTC - 0 likes

    I experienced it not for myself, but heard of it. Performance/memory is a general problem of the map but I dont have an exact clou why it is so likely that starcraft gets out of ressources with this map.

    Also I dont have the time to take care of it at the moment, but I'll try to find the problem when porting the map to HOTS...

    #70 Apr 25, 2013 at 13:44 UTC - 0 likes

    I will be glad to help, if possible

    #71 May 02, 2013 at 17:57 UTC - 0 likes

    Freddy,

    PLEASE try to resolve blocking/freeze problems because it becomes unplayable. 4/5 times the game crashes.
    This happens all the time: 2 minutes after start or past 30 or in an hour later. Most often between 30 minutes and 1 hour. 1vs1, 2vs2, 3vs3, 4vs4.

    Only rockets (rocket barrage, swarm missile) have become interesting, other weapons no longer useless.

    The 4s invincibility when we revive is not enough. Sometimes it does not work at all. 6s would be good.

    Best regards.

    #72 May 04, 2013 at 15:36 UTC - 0 likes

    Freddy,

    On the issue of crash, can you see if it does not come from the fact that kills zerg queens? In fact, I noticed several times freezes after someone kills them. Maybe especially the one at the top.
    And maybe the freeze happens if send a message seconds after the death of the queen..??!!??

    I also inform again that the game disconnects from battle.net. Because if we do nothing (do not windows key or ctrl + alt + del) for 5-10 minutes, the game resumes with different messages disconnection including battle.net.
    Therefore, it is not a real crash of executable or something else.

    I hope help.

    #73 May 05, 2013 at 09:44 UTC - 0 likes

    Hi Freddy,

    first of all: I love this Map, and i want to play it. But its true, the Game crashes all the Time :( I tried three times alone to get a feeling, and every time the game crashed after a while. Then i tried my first real match (I met BigBoss there *wave*) it was extremely funny but after a while i was alone in my Team (I think the others crashed(?)). And after one hour i also crashed. :(

    Can we somehow help you debugging/fixing ? Is there any kind of log somewhere ?

    Other Topic: Is there a forum/wiki to learn about the game/shop content events etc ?

    #74 May 07, 2013 at 09:11 UTC - 0 likes

    Hey,

    thanks for your feedback.

    As I said earlier at the moment I really dont have any spare time to look over the map (studies :) ) - thats the main reason there hasnt been any patches in the last time.

    Another point is that portint the map to HOTS seams to be more difficult than I thought - for some reasons all timer-windows are broken with new dependencies. And as said above, I dont have the time to investigate further...

    @BossBigBoss: I'll keep in mind to look over the zerg-related triggers - maybe its a first step to solve this annoying freezes. I'm kind of feeling that the problems regarding crashes occur more often since hots.

    @PaxXanis: No, there is no real community-site other than this thread. First, because I'm only doing this for fun and when I have time to spend and second I did not noticed that there are really much people interested in it ;)

    Because I cant handle the workload that would be nessesary to develop more and more tanks and weapons I thought of looking for someone experienced in Data-Editing that is interested in helping finishing the game. I havent put a request on this so far... I was a bit lazy on it :)

    Other than this, bug reports are always welcome here in the forum and I'll try to fix them in time. As I said before the next patch I need to solve the HOTS-Porting problems and at the moment I dont have time nor any clue why all timer windows get broken with hots dependecies. ^^

    [EDIT]Regarding infos of items/Zerg etc.: I wrote help entries that explain quite a few of the game mechanics -> reachable in the ingame-help (F12). Although there is a tutorial.[/EDIT]

    Last edited May 08, 2013 by Freddy2287
    #75 May 13, 2013 at 14:01 UTC - 0 likes

    Hi, found 1 bug: Siegebreakers Instant Repair skill lvl4 heals 14000hp when lvl5 only 1700hp also when u are trying to capture the post and if u use canons the countdown restarts

    Last edited May 16, 2013 by narkaska

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