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Angry Angry Templar

  • 13 posts
    #1 Mar 19, 2012 at 22:53 UTC - 0 likes

    The epic revival of Hungry Hungry Felhounds is here.

    I understand that there are a few remakes of this game already. But I've noticed that all of them just didn't have enough effort put into them. For the most part, the movement of the 'Felhound' seems to be off, severely. Not that it should be an exact duplicate, but the movement of the 'Felhound' is what makes the game. Without the correct friction and applied forces, the game just feels off.

    So I got together with a group of testers and tried to make the game as fun as possible, with some extra features! Check out Angry Angry Templar on NA channel. But for now, look at this:

    Don't know the game? The objective of the game is to manipulate the Templar in such a way that he kills all opposing players. In this game there is 1 orb and 1 Templar. The Templar will only kill the person who is holding the orb. Pass the orb to other players to send the Templar after them.

    This Thread

    What's the point in it? Simple, I want input on the game. How can I make it better? What would YOU like to see? We need testers and people with ideas.

    This Thread will be checked daily. So comment!

    This is a Team Syntax Production.

    Last edited Mar 19, 2012 by Stealthsam
    #2 Mar 19, 2012 at 23:53 UTC - 0 likes

    Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw

    5/5! :D

    Last edited Mar 19, 2012 by xKenneth

    Trigger Libraries:
    Leaver Resource Redistribution | Disables resource redistribution when player leaves
    Developer's Mode | Triggers useful for map testing

    #3 Mar 20, 2012 at 00:38 UTC - 0 likes

    I'm contemplating adding Kamehameha, but I was never a fan of it in the original (always played with it off). But I suppose it can do no harm, and would probably be fairly easy to make. so what the heck. lol.

    #4 Mar 20, 2012 at 01:15 UTC - 0 likes

    Fairly fun game, but I managed to break it somehow.

    I was using the blink defensive ability and blinked right as someone through the ball at me and the Templar proceeded to run off the screen leaving us with an unsolvable game.

    #5 Mar 20, 2012 at 02:01 UTC - 0 likes

    Haha I noticed this, and fixed the issue. Sorry about that.

    #6 Mar 22, 2012 at 14:48 UTC - 0 likes

    @Stealthsam: Go

    I dug out my account just to say that I love you.

    Also, I humbly request mortal combat music.

    #7 Mar 22, 2012 at 14:53 UTC - 0 likes

    Addicting as hell

    Developer of Star Fighers: Beta

    #8 Mar 22, 2012 at 21:37 UTC - 0 likes
    Quote from Ha1fDead: Go

    @Stealthsam: Go

    I dug out my account just to say that I love you.

    Also, I humbly request mortal combat music.

    I would totally add Mortal Combat music if Blizz-a-vision wouldn't kill me for it.

    Quote from ScorpSCII: Go

    Addicting as hell

    Haha thank you, glad you like it :D

    #9 Mar 22, 2012 at 21:54 UTC - 0 likes

    Gratz on SC2Mapster front page now :D

    #10 Mar 23, 2012 at 00:17 UTC - 0 likes

    @Stealthsam: Go

    I know there was skyrim/lotr music in legends ORPG. Also, if you own the rights to it it shouldn't be a problem (just buy the song legally).

    #11 Mar 23, 2012 at 02:55 UTC - 0 likes
    Quote from Ha1fDead: Go

    @Stealthsam: Go

    I know there was skyrim/lotr music in legends ORPG. Also, if you own the rights to it it shouldn't be a problem (just buy the song legally).

    Hmm, I suppose I could look into it.

    #12 Mar 24, 2012 at 11:23 UTC - 0 likes

    @Stealthsam: Go

    After playing this, I feel as though the unit collision needs to be higher. Targeting people is moderately difficult (as compared to the wc3 version).

    My recommendation? Make the model stay the same, just increase the area that the mouse can select it. Oh, and mortal combat music :p

    #13 Oct 03, 2012 at 21:28 UTC - 0 likes

    Dear,

    Nice map, good fun. Shame lots of people leave cause they complain about the targetting system.. Would love to see that get edited, maybe wider range of selecting the players.

    Also.. Powermode.. I dont get it, there is no in-game help either :(.. Maybe a update to type a little text about the modes and what to do (or a small 20 sec tutorial before starting).

    Next to that, great map, gave it 5 stars :)!

    Best of wishes,

    Alexander / Failedepicly

  • 13 posts

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