Super fun map. The quality of it eclipsed the original HHF by far. Only suggestion I have is add KAMEHAMEHA, since it awards players more for taking risks. Love the slow-mo trail on the DT btw
5/5! :D
Trigger Libraries:
Leaver Resource Redistribution | Disables resource redistribution when player leaves
Developer's Mode | Triggers useful for map testing
Stealthsam AuthorThe epic revival of Hungry Hungry Felhounds is here.
I understand that there are a few remakes of this game already. But I've noticed that all of them just didn't have enough effort put into them. For the most part, the movement of the 'Felhound' seems to be off, severely. Not that it should be an exact duplicate, but the movement of the 'Felhound' is what makes the game. Without the correct friction and applied forces, the game just feels off.
So I got together with a group of testers and tried to make the game as fun as possible, with some extra features! Check out Angry Angry Templar on NA channel. But for now, look at this:
Don't know the game? The objective of the game is to manipulate the Templar in such a way that he kills all opposing players. In this game there is 1 orb and 1 Templar. The Templar will only kill the person who is holding the orb. Pass the orb to other players to send the Templar after them.
This Thread
What's the point in it? Simple, I want input on the game. How can I make it better? What would YOU like to see? We need testers and people with ideas.
This Thread will be checked daily. So comment!
This is a Team Syntax Production.