I agree that you shouldn't have to pick before you have to, but at the same time, if you can't pick before you need to, that's a problem. Like if you went for a 1 gate FE and you need a stalker so marines don't kite you to death, then you're in a bind because you can't afford a forge in that build.
My reasoning for suggesting the pylon/depot is that those buildings you would be always getting anyway (unlike a forge), and they have basically empty command cards.
But if you were still intent on using the starting buildings, couldn't you just use submenu buttons on the command card? Then you could put the whole array on cards 3 and 4. You have a single specializer button in the middle of the command card and that opens up submenu 2 that lets you pick between units and tribe submenu; then 3 is the units and 4 is the tribe specialization. Seems like a lot of buttons to click though.
And I haven't played around with it yet, but doesn't that new 'transient' flag that blizzard put in last patch allow you to give ability commands that don't use the unit's command queue? If so, that would actually address my earlier qualm about it eating into build time for other buildings. Then you actually could build/research concurrently with specializing.
It's better to know that you don't know, than to not know if you know.
SoulFilcher AuthorThanks for the feedback. It actually didn't start as an ambitious project, I just threw in a few factions/broods/tribes and gave them some changes, but I should have known it would become far more complex than I expected.
The structure used for selecting everything has been an issue since the beginning and many pleyers pointed that out to me. I actually used the starting buildings first, but as I needed room for more buttons I moved to these structures. I just can't figure a way make all the buttons have the same position for CCs, Nexi and Harcheries. Some players asked me to make a dialog at the start of the game, but I don't want to force players to select before they feel they should.
EDIT: Also, placing it on a dialog would force me to create the dialog again for each new map, so the point of being a mod and thus easily added to new maps would be destroyed.
And what's the name of your map? I'll check it to see what you have done.