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Goal oriented wiki topics

  • 5 posts
    #1 Nov 10, 2012 at 11:07 UTC - 0 likes

    The wiki is currently organized after how editor functions are written. I'm missing a department where you can write blueprint/strategies for how to reach a goal. Its not like tutorials, they go through step by step very carefully. This would be more general advice. Like:

    Placing units You can place units in 4 different ways

    1. Using the editors unit list (tutorial 1, tutorial 2)
    2. Using triggers (tutorial 1, tutorial 2...)
    3. Using the Data editor - building units with units (tutorial 1, tutorial 2...)
    4. Using the AI.

    As a beginner you should stick to the world editor and place the units directly. More advanced users should start experimenting with the triggers. The data editor and AI is more complex.

    #2 Nov 13, 2012 at 02:56 UTC - 0 likes

    @Monkalizer: Go

    eh i see what your saying, but in a way its not too needed :P you can make a section you realize a wiki means that EVERYONE can edit it.

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #3 Nov 13, 2012 at 06:58 UTC - 0 likes

    eh nt

    Last edited Nov 13, 2012 by SouLCarveRR

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    #4 Nov 13, 2012 at 09:58 UTC - 0 likes

    @Taintedwisp: Go

    Perhaps you are right. About the creating-your-own-wiki-page suggestion: this is the internet... people can start flamewars over pictures that are upside down :)

    #5 Nov 18, 2012 at 20:12 UTC - 0 likes

    The data editor is like lego blocks which can be catenated into any form desired so generalizations are rather pointless as it is a more overarching concept behind data editing than an exact method.

    Alot of the tutorials linked in the wiki already cover most of those bases.

    Also data editor being more complex than triggers is a matter of opinion.

  • 5 posts

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