No your not :) . I´ve read your tutorial. Found it very useful.
Some things I´ve found out:
If you add an Frame of the type=image you can choose the texture it should have with the <Texture val="YourTexture"/>. Furthermore if you want it to become a border, much like the dialog items (image) created with triggers, you can use <TextureType val="Border" layer="0"/>. Here an example:
<Frame type="Image" name="CommandPanelFrame">
<Visible val="true"/>
<Anchor side="Top" relative="$parent/CommandPanel" pos="Min" offset="5"/>
<Anchor side="Bottom" relative="$parent/CommandPanel" pos="Max" offset="0"/>
<Anchor side="Left" relative="$parent/CommandPanel" pos="Min" offset="-35"/>
<Width val="1585"/>
<Height val="160"/>
<Texture val="@@UI/TimerWindowBackground" layer="0"/>
<TextureType val="Border" layer="0"/>
<Tiled val="true" layer="0"/>
<LayerColor val="##StandardBorder" layer="0"/>
<RenderPriority val="500"/>
</Frame>
I have not found a reference yet for all available textures which makes the whole process a little tiresome.
Helral ModeratorAm I the only one who has taken a look at the SC2Layout files since the patch?
(This I can't believe)
Currently adding stuff using wikiCreole here:
http://wiki.sc2mapster.com/galaxy/import/layout/
Also updating the manual as I figure out more stuff here:
http://forums.sc2mapster.com/resources/tutorials/17193-sc2layout-files-how-to-adjust-them/
If someone else figures out some stuff, please update the wiki page, and if you have a tutorial like actionlist reply to that thread or pm it to me and I'll add it to the first post(s)
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