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Creating new User Interface /RPG map

  • on Fri, 20 Aug 2010 02:33:16

    Hi, I was making a "defense-rpg" map and made almost 100 items/level ups/new abilities/heroes/a spiffy dialog shop that randomizes and resets kind of like borderlands style. The built-in inventory system in SC2 is very lacking so I created a new map to make my own and it kind of eveolved to redoing the entire UI haha. I have been developing this on my own and got most of the set up of the UI done, havent added functionality to everything (procrastinating on the inventory system, not sure how im going to do it just yet. I'm Planning on making some sort of point and click / RPG breed , focused on the UI as of late so I'm not 100% sure on what the actual map is going to entail.

    If anyone is interested in assisting me with the coding/map making/story/etc or wants more info on what exactly im doing or can give me some insight, it would be most appreciated.

    UI UI 2 UI 3

    and ps the "skill tree" middle dialog window is just a filler right now till i get my abilities and such created.

    Thanks

  • 107 seconds later (on Fri, 20 Aug 2010 02:35:04)

    Update:

    Currently have a mostly working inventory system, just havent figured out the best way for dropping/moving/equipping items.

    Working Atrribute points system, just needs a few final things.

    Health/Energy bar fully functional.

    Actual map(terrain and such) is currently in the process thanks to mercenarymoses.

    RPG/Coop/Competitive/Defense/Hero Based

    Building Hero Selection tool

    Last edited on 29 Aug 2010 by Sweepingzero
  • 3 hours later (on Fri, 20 Aug 2010 05:48:44)

    Zealot Fight

  • 31 minutes later (on Fri, 20 Aug 2010 06:20:36)

    You disabled UI, or you just changed Layout texture ?

  • 10 hours later (on Fri, 20 Aug 2010 16:23:42)

    @tigerija: Go

    i completely disabled the UI

  • 9 minutes later (on Fri, 20 Aug 2010 16:33:34)

    That looks great.

    http://www.sc2pod.com/achievement.php?id=5695

  • 3 hours later (on Fri, 20 Aug 2010 19:54:08)

    But if you disable UI then you cant use hotkeys for spells...

  • 4 hours later (on Sat, 21 Aug 2010 00:49:36)

    @Sweepingzero: Go

    hey what is that border called that you used for the stats window, inventory, and equipment? it looks awesome but i cant find it

  • 2 days later (on Mon, 23 Aug 2010 04:32:24)

    @LinkD: Go

    ui_battle_smallmetalframe.dds

    and i havent added attack/spell buttons or anything yet is there actually a way to just redesign the existing ui? i just removed it and started from scratch

  • 3 minutes later (on Mon, 23 Aug 2010 04:36:17)

    Pretty

  • 12 minutes later (on Mon, 23 Aug 2010 04:49:00)

    @RighteousRage: Go

    thanks :)

    so is nobody interested in joining up with me ?

  • 2 hours later (on Mon, 23 Aug 2010 07:47:51)

    If you still need a coder let me know.

  • 7 hours later (on Mon, 23 Aug 2010 14:51:14)

    @tigerija: Go

    how does it look on non square monitors?

  • 8 hours later (on Mon, 23 Aug 2010 23:45:18)

    Sent you a PM. Get back to me.

  • 7 minutes later (on Mon, 23 Aug 2010 23:52:49)

    @CrAzD: Go

    coder as in triggers or actually coding?

    @happy04: Go

    to tell you the truth ive been kind of afraid to find out, im not sure seeing as everything is locked coordinates and pixel size. i might have to do some extra tweaking for it

  • 20 hours later (on Tue, 24 Aug 2010 20:29:09)

    Both/Ether

  • 56 minutes later (on Tue, 24 Aug 2010 21:25:13)

    @CrAzD: Go

    ive got a half way decent grasp on triggers though i havent even come close to fully exploring to it all .i could use some assitance in triggers. especially with my inventory system haha

  • 44 hours later (on Thu, 26 Aug 2010 17:55:49)

    need some more assistance with data editing/triggers if anyones interested. the map is evolving quite nicely :D

  • 58 minutes later (on Thu, 26 Aug 2010 18:54:30)

    Current Progress Video

    Last edited on 30 Aug 2010 by vjeux
  • 42 hours later (on Sat, 28 Aug 2010 13:05:31)

    For the inventory system did you use the Item Containers? Or you made your own. Also if you need any help PM me.

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