While I do not agree with how you designed your argument ;) I do agree that people are to focused on being the first to put something out and often the end result is sub-par.
If anyone is interested in design I highly suggest playing through some Valve games(Half-Life - L4D - TF2 - Portal) with developer commentary on. It is a good way to introduce you to some higher level design concepts.
Don't take everything that you read or hear as the law though. There are proven concepts, but what matters is that it is fun.



EternalWraith ModeratorFor your own good, and that for the people that might(unfortuanately) stumble upon your map, take a lesson or two in game design or game theory.
As you may very much know. Success is the product of hard work and ingenious thinking. The sole reason why 90% of all computer games out there are fail.
How much more chance do you think your map will have?. Has that ever been a thought of consideration for you?. Why put endless hours into something complex, only for it to fail?. Of course, you may think that it wont be fail, but the chances are pretty high that it will be, because you dont know what constitutes a fun game.
It pains me to admit, but Im one of the people who would rather play a game of Nexus wars or BattleCraft than 80% of the other maps on Battle.net.
Why?, Its simple, easy enough to understand, and has moderately good replayability value. It certainly is weak in terms of design and quality, but getting fun out of it is quicker and easier than the other maps on Battle.net.
On EU, I load up this "Risk style" map. No offensive to the author , but 10 seconds into the game and Im reaching for my alt+f4. An example of where only the map creator would know whats really going on at first glance.
I proceed to play DotU(Defence of the Universe). Again, fail.
Terrain is a mess, distances are too far, limited heroes , bad design overall, just complete fail.
Remember, no offence to the authors.
So please people. Instead of being trigger happy and wasting your life, and stuffing Battle net with fail maps. LEARN. Go and learn principles on design. Do some basic research on what people like/dislike, and be an objective designer. Look at games in history that stand out, what makes them so?. I`ll tell you one key element, and that is "Simplicity".
If you want to make a Tower defence. Why not make the BEST tower defence?
Co-op gameplay?. Why not make the best possible Co-op experience possible?
If you want to do a Hero Arena, Whats stopping you from making the best possible type?
Finally if you are doing an Rpg...All I can say is quit now. If you are not a mapping veteran then you probably dont know what you are getting yourself into...
I`ll add two links that could serve as a resource for understanding and helping you in the long term. Still, its your job to outsource more knowledge in your mapping endeavors. Others, feel free to add anything else.
http://www.gamedev.net/reference/design/features/rouse1/
http://lsvp.wordpress.com/2008/01/07/what-makes-games-fun/
I hope to see more impressive maps in the future.
Good luck.
Sincerely
Eternal