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Global play is nice ... but...

  • 16 posts
    #1 Feb 24, 2013 at 03:46 UTC - 0 likes

    http://i.imgur.com/5rnjai6l.png

    publishing all these mods/maps on every realm is blaaaaaaaaaaaarrrrrrrrrrgggggggggggggghhhhhhhhhhhhhhhhhhhiwannakillmyself.

    just venting, dont expect them to fix this since it wouldn't be easy. just blaaaaaaaaaaaaaaarghhhhhhh

    #2 Feb 24, 2013 at 05:37 UTC - 0 likes

    Oh noes! Each different region counts towards your total storage size, right? That's too bad, but hey, it's still a nice feature to have. ^.^

    Last edited Feb 24, 2013 by zeldarules28
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    #3 Feb 24, 2013 at 05:40 UTC - 0 likes
    Quote from zeldarules28: Go

    Oh noes! Each different region counts towards your total storage size, right? That's too bad, but hey, it's still a nice feature to have. ^.^

    nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?)
    not to mention everytime i change a custom asset file i have to upload it, upload the data file, upload ALL the maps, to update that dependency.

    i've been updating my mod today, half the day is gone and im still going.

    #4 Feb 24, 2013 at 06:10 UTC - 0 likes
    Quote from maverck: Go

    @zeldarules28: Go

    nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?) not to mention everytime i change a custom asset file i have to upload it, upload the data file, upload ALL the maps, to update that dependency.

    i've been updating my mod today, half the day is gone and im still going.

    Ill stick with, Fuck Europe, and sea hahahaah. Just NA :P nah I might upload mine one day to Sea, but dammit, Why couldnt they just make it so we could upload to multiple Regions at once?

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

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    #5 Feb 24, 2013 at 19:53 UTC - 0 likes
    Quote from maverck: Go

    @zeldarules28: Go

    nah, each region has it's own storage size, my problem is it takes me quite awhile to upload 125mb (abit under an hour?)

    Heh. At least there's no more 1-minute upload timeout anymore :P

    #6 Feb 24, 2013 at 19:58 UTC - 0 likes

    SEA is a Ghost Town. I feel ya Maverck, I tried to upload my mod to SEA, 4 mod files plus maps, and I can only imagine how big your problem is... All my mods together are about 20Mb and each map around 2 ~ 3Mb.

    And I believe nobody will play it on SEA, people who want to play arcade will simply log to EU or NA... I say forget SEA and live a happy life ;-)

    #7 Feb 24, 2013 at 20:40 UTC - 0 likes

    @zeldarules28: Go

    That was the worst! Good for Comcast though. I pitched in the extra $20 a month to my parents so we could have better internet, just for that purpose.

    #8 Feb 24, 2013 at 21:07 UTC - 0 likes

    @SoulFilcher: Go

    still have NA/EU/Korea/China that i want to publish SC2BW to. drives me nuts too when i update something and it doesn't go through :(

    #9 Feb 25, 2013 at 02:37 UTC - 0 likes

    @maverck: Go

    Can't you just leave the other region there and only update the main region map ? You could then do all sort of changes and update on your main region and roll out update periodically of others.

    #10 Feb 25, 2013 at 02:42 UTC - 0 likes

    At least you can change the region inside the editor without restarting it. :D
    But an interface that makes publishing to every region easier would be awesome...

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #11 Feb 25, 2013 at 03:14 UTC - 0 likes

    Why bother adding it in other regions if people can just switch regions to play it?

    One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
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    #12 Feb 25, 2013 at 04:03 UTC - 0 likes

    @JacktheArcher: Go

    It's too logical to do that.

    #13 Feb 25, 2013 at 05:02 UTC - 0 likes

    @JacktheArcher: Go

    SC2BW is pretty dependent on latency.... the lower the latency the better the experience.

    @progammer: Go

    well the problem i had on the weekend was the texture for a unit was missing. i fixed it. saved everything, uploaded it to korean realm, perfect, all working. switched to EU, uploaded, checked, texture is still missing. what? but it worked on korea? why blizzard.

    i dunno what im doing anymore so im probably doing something wrong, it's just soul crushing work haha.

    #14 Feb 25, 2013 at 10:19 UTC - 0 likes

    Guys is there an easy way to log with sc2 or the editor on the different servers?

    For the editor I'm still editing the regkey but for the client I have 2 different installations for EU and NA.

    Can I do it in a simple way?

    #15 Feb 25, 2013 at 10:46 UTC - 0 likes
    Quote from Bibendus: Go

    Guys is there an easy way to log with sc2 or the editor on the different servers?

    For the editor I'm still editing the regkey but for the client I have 2 different installations for EU and NA.

    Can I do it in a simple way?

    http://www.sc2mapster.com/forums/general/general-chat/47972-global-play-publishing-available/?post=1
    and then you change it in the editor.

    You can delete one installation as you will only require one.

    #16 Feb 25, 2013 at 10:57 UTC - 0 likes

    yay thanks :P

  • 16 posts

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