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Something cool

  • 12 posts
    #1 Feb 23, 2013 at 19:42 UTC - 1 like

    Hey guys, I created a really cool thing in a sc2 map. I recommend you to check it out if you have a good pc.

    Name Size MD5
    Bat_Simulation.SC2Map 19.1 KiB 83226cc09eac...
    Range_actors.SC2Map 11.7 KiB 56e2227cb0f6...
    #2 Feb 23, 2013 at 19:59 UTC - 0 likes

    Are you aware that this is eating performance like crazy? :D

    But you showed us that we can use range actors for funky things...

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #3 Feb 23, 2013 at 20:17 UTC - 0 likes

    certainly creates an interesting visual effect

    #4 Feb 23, 2013 at 21:16 UTC - 0 likes

    Wow. Very interesting haha. Perhaps next time make them in a loop with triggers haha, but otherwise I can honestly say I have never seen anything like that done in SC2 before.

    #6 Feb 24, 2013 at 02:02 UTC - 0 likes

    I updated the first map, it looks much cooler. The other map is a bat simulation, it does not require a good computer to run, you should definetly check it out :)

    Last edited Feb 24, 2013 by HerpinDerpinson
    #7 Feb 24, 2013 at 03:25 UTC - 0 likes

    someone make video xp

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    #8 Feb 24, 2013 at 03:46 UTC - 0 likes

    Is it possible to make it work for showing units as well?

    Last edited Feb 24, 2013 by willuwontu

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    #9 Feb 24, 2013 at 03:56 UTC - 0 likes

    video plzzzzzzz and more details on what's happening and how it's done!

    #10 Feb 24, 2013 at 04:47 UTC - 0 likes

    Ok basically he is using an actor with the Range type. In the first map he put up there were many range circumferences. They moved with the blacked out terrain and you could then see different height levels on the map. The second one did the same thing except it had a moving range circumferences instead of a bazillion different ones. Very cool thanks for sharing.

    Last edited Feb 24, 2013 by JacktheArcher
    • 1.PNG
      First map image
    • 2.PNG
      second map image

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    #11 Feb 24, 2013 at 09:17 UTC - 0 likes

    @JacktheArcher: Go

    Thank you for explaining :)

    @willuwontu

    I think it actually does detect units like the sensor tower does. I haven't tested it yet though.

    Last edited Feb 24, 2013 by HerpinDerpinson
    #12 Feb 24, 2013 at 13:37 UTC - 0 likes

    Looks sick, thanks for sharing! :)

    #13 Feb 24, 2013 at 17:54 UTC - 0 likes

    I updated the Range_actors so that it tracks the movement of units as well. In order for the radar unit to detect the moving unit, the radar unit has to be moving. I set both of the units to patrol so you can see what I mean. Other than that, it looks pretty cool.

    EDIT:

    I updated the map again, now the radar unit is instantly moved instead of patrolling. It looks as if the radar unit stands still. Try it out :)

    Last edited Feb 24, 2013 by HerpinDerpinson
  • 12 posts

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