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Map making for money

    #41 Feb 17, 2013 at 17:47 UTC - 0 likes
    Quote from Mille25: Go

    Blizzard already sort of confirmed that the map marketplace won't come out anytime soon. Their current target is around LotV or beyond.

    I personally think that this is way to late, but they had different priorities and battle.net lacked alot of features that were more important for most players, so those had to be implemented first.

    I guess their original plan wasn't to release the map market that late, but well, it is what it is now.

    I recall prior to WoL being released, The map marketplace was already being advertised. Of course now in retrospect it was nothing more than false advertising at the time. With the company size and cash flow they have, They could have done it in a month. But Slow slow slow, lying, useless Blizzard. Like only recently they released a bare simple pvp system for Diablo 3. Company has become a joke in the growing years.

    #42 Feb 17, 2013 at 18:21 UTC - 0 likes
    Quote from Mozared: Go

    @LitePollution9: Go

    And you think this is a good thing? That's an idea you'd want to enforce? Fuck trying to make everyone's life more fun, it's way better if we force eachother into jobs we don't give a shit about? For the sake of... I dunno, showing off how tough we are by being able to cope with that kind of shit?

    @Taintedwisp: Go

    You're literally argueing against a free market economy here. Don't get me wrong, I see your point and agree with very much with a lot of that. What you're missing though, is that none of this applies to the SC2 map marketplace. The problem with games like COD and Mario is one where contracts and brand popularity are literally keeping the cash-stream afloat. This kind of stagnation only occurs a long way into a market system. There are no contracts in the SC2 Map Marketplace, nor are there likely to be any. And as for brand popularity - do you honestly think someone's going to create a map style that will become the new Mario and ends up so popular that they'll continue to make money off of it through rehashes WITHIN the SC2 engine years later?

    The Map Marketplace would literally be Steam-within-StarCraft 2. If you want to stand by your point, you're also going to need to argue that the rise of Steam has reduced the diversity and quality of games being developed and made it impossible for 'hobbyists' to get their games marketed/played. Are you really gonna try to do that? You might as well try to argue that Obama is in fact a white female.

    I don't really understand Taintedwisp's point, but I do think there are some major disadvantages to the map marketplace concept, the main one being that you need a (ideally large) playerbase to keep the whole custom map scene floating. If there are few players, you won't see a lot of modders invest time into SC2 because there are other platforms that would ensure more players playing their games. At the same time, if there are few modders who make innovative, fresh and fun games, it is less likely that new players will start playing custom games in their free time. And seeing that many popular maps are multiplayer, having a small playerbase also means that there are fewer people who could potentially drag their friends in to play custom maps with them. It's almost an exponential issue really.

    So my personal standpoint is that Blizzard didn't go further into the Map Marketplace idea because they were underwhelmed by the numbers of players playing custom games. At the same time, some high quality projects were cancelled or moved to other platforms BECAUSE they advertised the Map Marketplace but never implemented it, which means the custom map pool is worse off than it could have potentially been if they didn't announce anything at all.

    I'm pretty sure the people in charge of Blizzard are very jealous about how clever the whole concept of Steam is and they really want their share of the whole microtransactions money and of people designing assets and whole games for them. They started with the D3 market and I think they are open for the Map Marketplace, it is just not very high on their priority list because there are few high quality maps and not a sufficient playerbase playing them that would justify monetizing it without risking to sink the whole custom map scene (because it splits the scene, makes it potentially harder for new players to come in etc. Of course it will also bring new life into the modding scene and motivate the creation of new high quality maps, but that will only happen months or years later and by that time it might already be too late).

    edit:
    Right now Blizzard clearly shows more interest to make the Editor accessible for everyone, easier to use and they are using developer time (aka THEIR MONEY) to remove bugs in the editor which only modders have issues with and help modders who have questions by being available to the community via chats and forums. I personally think at this moment it is the right move to do and benefits the community the most. Of course they can always do more, but I personally am happy with the amount of response we are getting at the moment and it feels appropriate.

    edit2:
    To get a little more back to the original topic... Does anyone know what happened to Eiviyn and his map project for Totalbiscuit? Would he have been payed for completing it and is he still working on it?

    Last edited Feb 17, 2013 by Bommes


    Check out my project:
    MechCraft

    #43 Feb 17, 2013 at 20:04 UTC - 0 likes

    @Bommes: Go

    Well, I would give Blizzard the benefit of the doubt and assume that they have in fact been working on Map Marketplace, but, due to Blizzard Polish Standards, many ideas have been developed and scraped because they would damage the Sc2 custom map modder/consumer community of today. Without improving it. The Arcade is evidence of work being done towards Marketplace, they just didn't feel ready to implement a payment system into the Arcade because that has a potential to rock the boat.

    Blizzard seems to prefer to make minor changes to Starcraft, and make major changes by creating a new Starcraft that has major differences. Perhaps they will make Sc2 Free-to-Play, but you only get basic multiplayer, and the ability to purchase custom games. Free games would be included in the $40 to buy the game, or something. That would be a nice way to do it, and Blizzard could have really well done games cycle though being free for a week so people are interested in it.

    In it's current state, one is unlikely to make money by making maps. It is however a good experience. People usually don't make money from attending high school, but you can put on your job application that you have experience. Say, "my game has x,xxx people playing it."

    Be a leader. Fight virtual war.

    #44 Feb 17, 2013 at 20:11 UTC - 0 likes

    <<reply 1275753>>

    Let me put it in 5 reasons list why I hate it real quickly :P.

    1. The map marketplace caused the popularity system, its the whole reason they are hanging on the pop system. I have confirmed this, by 2 seperate statements. 1. "The pop system was based off the apple app store" and 2. "The map marketplace is an idea that is based off the apple app store"..
    just put the facts together -_-... the shit marketplace CAUSED the popularity system.

    2. I feel that greed will go through the community causing 3 possible things.
           I. People will no longer be willing to help each other, why help others, your not getting paid.
           II. No body would try hard to make a fresh new innovative project, because its VERY risky to spend a year + on something never before seen
           III. The Majority of people will just rehash other peoples ideas and sale them slightly more polished.... this will kill the future of the mapping scene.

    3. Playerbase backlash - I think many people will just quit starcraft 2, effectively lowering the free maps player-base, while the majority will not play paid games, a few WILL stop playing.

    4. This will lead to other Advertisements, I really dont want starcraft or Warcraft to become a fucking ad service, you know this path only leads to ads on loading-screens/battle.net  I dont give a fuck what pepsi is selling nor mcdonalds.

    5. It wont succeed. The only things that could succeed is single player games, you cant link maps, so whats the point?  so you will have to pay for a small single player experience. Few to none are going to pay for single player online.

    Last edited Feb 17, 2013 by Taintedwisp

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #45 Feb 17, 2013 at 22:47 UTC - 0 likes

    Some relevant food for thought. http://www.youtube.com/watch?v=rrkrvAUbU9Y

    http://i52.photobucket.com/albums/g27/Los_Tacos/DogFighters_Signature.jpg

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