AS you said convert it to a model in blender or 3dmax 2012 and import it as a doodad eg. like the sm char battle field set. check out the artist forum and the 3rd party tools. sorry i cant help you much more.... good luck
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Anyone willing to make a map for money? Advice?
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harvy2008 Regular Shmoe
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hobbidude Author
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There is an alternate method of just replacing the decal doodad by changing the dds/tga file so its basically like laying paper onto the terrain.
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zeldarules28 Moderator
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Quote from hobbidude: Go
There is an alternate method of just replacing the decal doodad by changing the dds/tga file so its basically like laying paper onto the terrain.
What he said- it should be a fairly easy job if you don't plan on needing custom artwork. I've never done a texture import like this before, but you should be able to import it and then replace the default ground texture with your image. I'm not entirely sure on the specifics.
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techcom1 Regular Shmoe
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If ya'll know of someone that can pull it off let me know. I'm slowly learning, but would rather pay someone and invest my time doing something else.
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techcom1 Regular ShmoeSo I want to make a map designed around a real world environment. Very wooded area only a few homes and a single road. First I wanted to hire someone for a few hundred to get the job done, but no luck finding anyone. Suggestions?
If I do decide to do it myself. Does anyone know how I might overlay a google image so I can trace the features? A way to import the bitmap? Maybe as a very large semi-transparent model?
Any help would be great. I can provide information with regards to my video gaming company if anyone has concerns about my legitimacy.
Thanks You can contact me via www.skyunlimited.net