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HOTS Update List

  • 1 post
    #1 Dec 05, 2012 at 00:56 UTC - 0 likes
    Here are the changes, additions, and updates to the StarCraft II Editor in the Heart of the Swarm Beta so far.

    • Preload Info dialog for defining game data, asset files, and banks to be preloaded in-game. Available from Map/Mod menus in all modules.
    • Added color preferences for text preview display.
    • Renamed Arcade Info dialog to Battle.net Info. This info is now available for non-arcade maps as well.
    • New SC2Interface files:
      • Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
      • Mod gameplay/interface status can be checked using the Mod > Mod Status window.

    • Export Locales and Import Locales commands available under Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
    • Dependency dialog includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
    • Dependency dialog no longer allows Multi mods to be used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
    • Added toolbar button size preference.
    • AI Module
      • Attack Wave Graphs window available from Data menu, for visualizing attack wave cost/supplies vs time.

    • Cutscene Module
      • Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.
      • New Properties Added:
        • Animation Element:
          • Right-Aligned: Animations can now specify that they always end at the end of the block.
          • Weight: The blend value for this animation block.

        • Director Node:
          • Reverb: The reverb to set while playing back the cutscene.
          • Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.

        • Sound Node:
          • Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
          • Speaker Mix: You can now set and animate the speaker mix values.

        • Fade Node - Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.

      • Terrain is now automatically imported when starting the Cutscene Module.
      • Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low.
      • New icons added for all node types!
      • Added "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.
      • Sound Improvements:
        • Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
        • Volume and pitch properties are now treated as multipliers instead of absolute values.
        • Setting sound index to -1 now causes it to pick a new variation each time it plays.
        • Sounds now properly fade out after their blocks end
        • Sounds can now specify Active Shots.

      • Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
      • You can now add multiple cutscene filters when playing back a cutscene.
      • Cutscenes are now played back in Replays.

    • Data Module
      • Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
      • Each tab in the Data Editor now remembers its own view mode.
      • Model Preview Panes now animate with the model's default animation, making effects easier to identify.
      • New data types: Herd, Herd Node
      • User Type fields defining user links can optionally specify a required user type
      • Added Select in Palette command.
      • Added F2 support for renaming objects.
      • “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
      • Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
      • “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
      • Added field hint tooltips to dropdowns for enum type fields.
      • Structure sub-fields now properly display composite field hint tooltips.
      • Many new field hints added for Abilities, Actors, Effects, and Units.

    • Overview Manager
      • Jump To Instances command in context menu for jumping from function definition to corresponding calls.
      • Show Global Links Only option in View menu for seeing global trigger elements directly in the Used By links.

    • Terrain Module
      • Diamond region shape
      • Diagonal Selection option in Tools menu for selecting objects and terrain along the diagonal grid
      • View option for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded
      • Units marked as Initially Hidden will use an alpha fade effect in the editor display
      • Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group
      • Water palette now includes a Height slider for adjusting the height of the current water template
      • No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
      • Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
      • Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it.

    • Trigger Module
      • Preview button for previewing sounds directly from parameter dialog
      • View history navigation, including Back and Forward commands, available from View > History sub-menu
      • Explorer view for seeing global elements referenced by the currently selected element, available under View > Show Explorer
      • Smart group display, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. Toggled under View > Show Groups.
      • Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
      • Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
      • View option for setting default input focus on search fields vs lists, available under View > View Options > Default focus On Search Fields.
    Source: http://us.battle.net/sc2/en/forum/topic/7200064796#1
    Last edited Dec 05, 2012 by grenegg

    Good day sir!

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