Here are the changes, additions, and updates to the StarCraft II Editor in the Heart of the Swarm Beta so far.Preload Info dialog for defining game data, asset files, and banks to be preloaded in-game. Available from Map/Mod menus in all modules.Added color preferences for text preview display.Renamed Arcade Info dialog to Battle.net Info. This info is now available for non-arcade maps as well.New SC2Interface files:Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.Mod gameplay/interface status can be checked using the Mod > Mod Status window.Export Locales and Import Locales commands available under Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.Dependency dialog includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.Dependency dialog no longer allows Multi mods to be used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.Added toolbar button size preference.AI ModuleAttack Wave Graphs window available from Data menu, for visualizing attack wave cost/supplies vs time.Cutscene ModuleAdded Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.New Properties Added:Animation Element:Right-Aligned: Animations can now specify that they always end at the end of the block.Weight: The blend value for this animation block.Director Node:Reverb: The reverb to set while playing back the cutscene.Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.Sound Node:Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.Speaker Mix: You can now set and animate the speaker mix values.Fade Node - Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.Terrain is now automatically imported when starting the Cutscene Module.Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low.New icons added for all node types!Added "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.Sound Improvements:Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.Volume and pitch properties are now treated as multipliers instead of absolute values.Setting sound index to -1 now causes it to pick a new variation each time it plays.Sounds now properly fade out after their blocks endSounds can now specify Active Shots.Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.You can now add multiple cutscene filters when playing back a cutscene.Cutscenes are now played back in Replays.Data ModuleAdded the Data Navigator Window. This new window visualizes how objects are linked to one another.Each tab in the Data Editor now remembers its own view mode.Model Preview Panes now animate with the model's default animation, making effects easier to identify.New data types: Herd, Herd NodeUser Type fields defining user links can optionally specify a required user typeAdded Select in Palette command.Added F2 support for renaming objects.“Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.“Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.Added field hint tooltips to dropdowns for enum type fields.Structure sub-fields now properly display composite field hint tooltips.Many new field hints added for Abilities, Actors, Effects, and Units.Overview ManagerJump To Instances command in context menu for jumping from function definition to corresponding calls.Show Global Links Only option in View menu for seeing global trigger elements directly in the Used By links.Terrain ModuleDiamond region shapeDiagonal Selection option in Tools menu for selecting objects and terrain along the diagonal gridView option for displaying normal/upgraded creep, under View > Show Terrain > Show Creep UpgradedUnits marked as Initially Hidden will use an alpha fade effect in the editor displayPalette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From GroupWater palette now includes a Height slider for adjusting the height of the current water templateNo Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it.Trigger ModulePreview button for previewing sounds directly from parameter dialogView history navigation, including Back and Forward commands, available from View > History sub-menuExplorer view for seeing global elements referenced by the currently selected element, available under View > Show ExplorerSmart group display, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. Toggled under View > Show Groups.Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.View option for setting default input focus on search fields vs lists, available under View > View Options > Default focus On Search Fields.
Good day sir!
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