Ok, my turn to show something. I recreated Arcanoid.
Published on EU to play 1v1, which is funnier, but if you have no EU acc, there is the map. you can play singleplayer.
Ok, my turn to show something. I recreated Arcanoid.
Published on EU to play 1v1, which is funnier, but if you have no EU acc, there is the map. you can play singleplayer.
Uh oh. Hey guys, sorry I completely ignored deadline, just couldn't bring myself to do anything mapping related that last week. Strangely, with arrival of new year my excitement also revived, thus a playable version of map is now ready.
It's a game where you have a hydralisk-like creature which uses bubbles instead of needle spines. Influenced by bubble bobble, I wondered wouldn't it be cool to have a game where you must trap your enemies in bubbles =D
It's a silly map, but I've had much joy making it, so I'll indulge in it a little longer to make it a worthy single-player scenario that can be shown off on b-net. This version I have now showcases the general idea behind the map, though levels and pacing are a bit clumsy (as in I'll probably end up reworking them + adding at least twice more levels). Also, there is a boss at the end :>
I tried both of your maps, and I really like the idea behind them (although they are unfinished) - I had fun :)
Tutorial Custom Dialog Technique
DuckyTheDuck Regular Shmoe@ScorpSCII: Go
That was enjoyable. There is just something magical about those aesthetics. Too bad that something seems to screw me over every time once yellow blocks start to come up =(
Unsurprisingly, I'm only now continuing to work on what I wanted to do. Why do I always do these things in last moments T_T.. regardless of my feelings, it's final week, time to do cool stuff :3
Bomberman for SC2!
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Status: floating aimlessly beneath the clouds