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SCV Repair Rate DATA Help?

  • 3 posts
    #1 Nov 03, 2012 at 20:09 UTC - 0 likes

    I'm trying to set the SCV ability to repair other structures that are non mechanical, so I've set the filter target to building and mechanical is not required.

    Only problem is when I try to repair other structure such as Fleet Beacon, The repair rate is significantly slower??

    What cause the terran building to be repaired at a much higher rate than other buildings?

    I tried setting fleet beacon to "Terran Race" and to Mechanical. No changes.

    I tried giving the fleet beacon all of the Armory behavior, no luck....

    If I modify the repair ability to work at a faster rate, then the rate from terran building to protoss building would still be a lot different.

    SO what am I missing here?

    #2 Nov 11, 2012 at 16:29 UTC - 0 likes

    @AMtrane: Go There's a unit field for repair time, that is the time it takes to repair the unit to 100% life. Probably protoss structures have longer Repair Times even though that value isn't used, so you just have to change those.

    Also it should be a DATA topic.

    #3 Nov 11, 2012 at 17:24 UTC - 0 likes

    hmm

    you can also do in the repair field a timer if you set that on 0 or 9999999 (im not sure) the repair will be on all buildings even fast blzzard use that field before they ad the repair timer on every unit

    and this is idd a DATA topic

    sorry for some bad English i m dyslectic :(

  • 3 posts

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