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Implement banks in my map, boom it's bugged up.

  • 5 posts
    #1 Nov 03, 2012 at 15:36 UTC - 0 likes

    I previously implemented banks for stats back then, but it introduced a lot of bugs.

    Now I implemented it again, and this time, I made sure that the banks were independent triggers from my other triggers.

    But it seems to still be bugging up, this time, it's affecting the Door Open trigger which is a periodical event where it tells units to open when there are units nearby.

    The weird thing is that there is no relation between this trigger and the bank system, none whatsoever.

    Has anyone found terribad bugs when they implemented banks system?

    #2 Nov 03, 2012 at 16:30 UTC - 0 likes

    No and I did many stuffs with banks.

    Homepage: www.sc2goa.com

    #3 Nov 03, 2012 at 16:49 UTC - 0 likes

    @Hookah604: Go

    How about using functions/action definitions?

    Last edited Nov 03, 2012 by Vicboy
    #4 Nov 03, 2012 at 16:51 UTC - 0 likes

    @Vicboy: Go

    Nope. Starmon uses a fairly complex banking system with tons of actions and functions. We haven't had issues with the banks messing up anything else in the map. You're likely just doing something incorrect with the bank triggers. Once common tip I tell people is this to only preload/open each bank ONCE. Assign it to an array variable, with one array index for each player's bank. So bank[6] is player 6's bank, for example. Then save your banks using those variables.

    Last edited Nov 03, 2012 by zeldarules28
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    #5 Nov 03, 2012 at 17:35 UTC - 0 likes

    @zeldarules28: Go

    I've been doing that. I'm not sure why this only happens sometimes, not all the time.

    Would anyone want to check the triggers out?

  • 5 posts

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