The footprint editor does indeed appear to be fixed. :D

The footprint editor does indeed appear to be fixed. :D

lol Just today I first time tried editing footprints...what a shitload of fuck!
So I suppose it might be actually useful when the patch hits eu.
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And it only took them over a year to fix...
One thing you can do, if you're stuck with no trigger solution at all, is to use the data editor. Pretty disgusting, but it could save your map. *Proceeds to use the data editor with utter horror*
Quote from Eiviyn: GoIt's been working since 1.4. Not sure what this is.
Actually, the Footprint editor was NOT fixed in 1.4. You could see what you were making, but after finishing it would be blank when returning to tweak or revamp it. Additionally, when using the footprint, half the time it didn't even register and units would act as if they had no footprint for collision at all.
Quote from Shawn91210: GoThe footprint editor does indeed appear to be fixed. :D
That does not show that the problem I explained above was fixed. I'm testing it right now and will be able to tell you if the problem has actually been fixed.
Quote from ProzaicMuze: GoThat does not show that the problem I explained above was fixed. I'm testing it right now and will be able to tell you if the problem has actually been fixed.
Last time I checked, footprints wouldn't even show up when you went to edit them. This is a victory for the people.
They did show up, you simply couldn't re-edit a 2nd time. And I can now confirm that you can edit footprints a 2nd time.
progammer Moderatorhttp://us.battle.net/sc2/en/blog/3780104/
Balance changes are all mentioned during blizzcon
Not much stuff aside from the footprint editor. Would appriciate anyone could check and report back
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