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Patch 1.4.2 PTR Notes

  • 10 posts
    #1 Oct 26, 2011 at 16:47 UTC - 0 likes

    http://us.battle.net/sc2/en/blog/3780104/

    Quote:

    General

    • “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
    • The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.

    Bug Fixes

    • Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
    • Fixed an issue which prevented footprint from being edited in the Footprint Editor.
    • Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

    Balance

    PROTOSS

    Forge

    • The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
    • The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
    • The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
    • The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
    • The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
    • The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
    • The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250

    TERRAN

    Ghost

    • EMP radius has been decreased from 2 to 1.5

    Balance changes are all mentioned during blizzcon

    Not much stuff aside from the footprint editor. Would appriciate anyone could check and report back

    Last edited Oct 26, 2011 by progammer
    #2 Oct 26, 2011 at 18:19 UTC - 0 likes

    The footprint editor does indeed appear to be fixed. :D

    #3 Oct 26, 2011 at 18:44 UTC - 0 likes

    lol Just today I first time tried editing footprints...what a shitload of fuck!

    So I suppose it might be actually useful when the patch hits eu.

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    #4 Oct 26, 2011 at 18:54 UTC - 0 likes

    And it only took them over a year to fix...

    #5 Oct 26, 2011 at 19:58 UTC - 0 likes
    Quote from Tolkfan: Go

    And it only took them over a year to fix...

    It's been working since 1.4. Not sure what this is.

    #6 Oct 26, 2011 at 20:38 UTC - 0 likes

    @Eiviyn: Go I doesn't work for me.

    #7 Oct 26, 2011 at 20:56 UTC - 0 likes

    @Eiviyn: Go

    1.4 is still more than year from the day the editor was released (April 2010)

    Last edited Oct 26, 2011 by progammer
    #8 Oct 26, 2011 at 22:27 UTC - 0 likes
    Quote from Eiviyn: Go

    @Tolkfan: Go

    It's been working since 1.4. Not sure what this is.

    Actually, the Footprint editor was NOT fixed in 1.4. You could see what you were making, but after finishing it would be blank when returning to tweak or revamp it. Additionally, when using the footprint, half the time it didn't even register and units would act as if they had no footprint for collision at all.

    Quote from Shawn91210: Go

    The footprint editor does indeed appear to be fixed. :D

    That does not show that the problem I explained above was fixed. I'm testing it right now and will be able to tell you if the problem has actually been fixed.

    #9 Oct 26, 2011 at 22:42 UTC - 0 likes
    Quote from ProzaicMuze: Go

    That does not show that the problem I explained above was fixed. I'm testing it right now and will be able to tell you if the problem has actually been fixed.

    Last time I checked, footprints wouldn't even show up when you went to edit them. This is a victory for the people.

    #10 Oct 26, 2011 at 23:41 UTC - 0 likes

    They did show up, you simply couldn't re-edit a 2nd time. And I can now confirm that you can edit footprints a 2nd time.

  • 10 posts

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