id love for them to fix bugs that make no sens
it works , then it doesnt ......
id love for them to fix bugs that make no sens
it works , then it doesnt ......
I'd love to insert a custom number in the terrain editor, instead of using the sliders.
So basically, generally and obviously... add more rocks.
Hope is just deferred disapointment.
Dropbox is an easy way to share maps between project members.
I want more room, but I don't feel like bigger maps are the best answer to the space issue. Keeping the map size small reduces loading times and lag, which is important until we discover super-conductors & cold-fusion and become a moneyless utopia, a la Star Trek or whatever.
I think that allowing map linking without shelling back out to BNet's corridors and lobbies would be more practical, and I can't imagine how that would put more strain on Blizzard's resources as long as the maps stayed the same size and the maximum amount of players in a given map/scene at a given time stayed capped.
If we could load directly from one map to another (and back), player info could be retained in the mod for use in each map. The 256x256 map dimension limit wouldn't chafe so badly and we could build super-scenarios and extended RPGs.
Effect - Impact and such but nothing adds itself to there when you add it as a token anymore, really its not a huge deal but it certainly nullifies the whole point of having the token field...
Thats all I can think of at the moment.
Quote:Start listing things that annoy you about the editor and I'll give to Blizzard
So, did this happen?
One thing you can do, if you're stuck with no trigger solution at all, is to use the data editor. Pretty disgusting, but it could save your map. *Proceeds to use the data editor with utter horror*
How about fixing turrets so they can easily target a point or unit without having to use a weapon/attack command. This way they can be used with an ability and they'll actually face the target. Most annoying thing for me right now.
http://scuniverse.lordaeron.org/forum/viewtopic.php?f=4&t=164
Quote:Tomorrow morning I'll be flying out to Irvine, CA courtesy of Blizzard Entertainment for their press release of 'Heart of the Swarm' expansion, and to later have dinner with some of the members of their dev team along with Sixen.
http://scuniverse.lordaeron.org/forum/viewtopic.php?f=4&t=166
Quote:Due to a tornado... yes a tornado... I was unable to board ANY flights on the 25th and I missed the event this week at the Blizzard campus.
GOOD NEWS:
The good news is, Blizzard is awesome. They will be sending myself, ProzaicMuze, and Sixen to Blizzcon in October
All the Attachment Set actor event actions causing the attachment points to fall off models.
The Location Arc validators not being able to be set to local.
The Pass Chance term bugging if all values are the same and equal to a total of 100.
The Player Requirement validator not getting stuck to on even though the requirement becomes false again.
General all round better annotation of what fields do.
With Buffs, the Combat - Damage Response - Fatal field does not work if Combat - Damage Response - Location is set to attacker
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
No way to get player's name as a string unless you have them enter it into the map via dialog etc. Very annoying.

Quote from DrSuperEvil: GoThe Player Requirement validator not getting stuck to on even though the requirement becomes false again.
I use this a lot. It works fine even after being turned on/off, never known it to get stuck.
I'd like to be able to change turret direction via triggers, rather than have to do the weapon fires at dummy unit work-around.
I'd also like to see an implementation, or at least an explanation about channeled items
Karawasa Regular Shmoe@Lonami: Go
I notice you're from EU so the confusion is understandable. He means the second one.