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Victory by approaching a unit with a unit group?

    #21 Feb 24, 2013 at 01:11 UTC - 0 likes

    @rtschutter: Go

    Certainly a valid approach. I wonder if dynamic events will be included in the GUI at some point...

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    #22 Feb 24, 2013 at 16:32 UTC - 0 likes

    I may be mistaken but i remember reading somewhere that even with a custom script if you are using some type of event it will still cause just as many issues as it still checks every unit in relation/proximity to the region. I know its pretty universal to avoid events whenever possible period.

    With regards to the first unit enters event from before, loops are still a better solution because of you can control when, for how long, and the frequency. It doesn't necessarily have to run forever. Consider if your marching a 200 food army across the map which passed through the region in roughly a second; that event is going to start regardless 200 times a second while a loop would only check once.

    Last edited Feb 24, 2013 by hobbidude

    When I want your opinion...I'll give it to you!

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