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Development > Triggers

Create/Replace/Change local lights with triggers?

  • 3 posts
    #1 Feb 18, 2013 at 22:37 UTC - 0 likes

    is it possible to change/replace/create loca lights or light doodads with triggers?

    #2 Feb 18, 2013 at 23:34 UTC - 0 likes
    Quote from DemoniacMilk: Go

    is it possible to change/replace/create loca lights or light doodads with triggers?

    Yes. There are quite a few things you can accomplish using the Send Actor Message functions, and this would be one of them! You may also find it helpful to use units instead of doodads for lights.

    If you want proof as to whether this is possible, check out my map Xeno Crisis (published in NA.) I use triggers to shut off selected lights if certain conditions are met. I also have an item that acts as a disposable light source when thrown.

    My Projects:
    Malum Ruina: SC2Mapster
    Eternal Exile: SC2Mapster
    Spine Crawler Madness: SC2Mapster
    Xeno Crisis: SC2Mapster

    #3 Feb 20, 2013 at 22:07 UTC - 0 likes
    Quote from BasharTeg: Go

    @DemoniacMilk: Go You may also find it helpful to use units instead of doodads for lights.

    Ok, i found a way. Just in case anyone is facing this problem later, here is my solution: - there is a "create model at point" action - In the editors main window, select points (button next to doodad button) and add some - create models at points - to replace, use "kill model" action and create a new model at point

  • 3 posts

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