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Development > Triggers

change vision block ingame

  • 8 posts
    #1 Feb 12, 2013 at 22:56 UTC - 0 likes

    in my map i have doors, which open, when a unit gets close to the door and then closes when the unit gets away again. The problem is the vision. I dont want the player to have vision through the door, but when it opens, there should be vision. Whats the best way to dynamically modify vision ingame ?

    #2 Feb 13, 2013 at 03:27 UTC - 0 likes

    use footprints.

    #3 Feb 13, 2013 at 13:59 UTC - 0 likes

    ive heard, theyre fixed, so if you remove the actor, the footprint stays.

    and by saying "ive heard" i mean "ive tested it"

    Last edited Feb 13, 2013 by JimyStyles
    #4 Feb 13, 2013 at 17:09 UTC - 0 likes

    it should, how does your door work, a morph ability or through you just changing actors.

    #5 Feb 13, 2013 at 18:18 UTC - 0 likes

    @JimyStyles: Go

    I've used pathing blockers, in doodad or unit form, and if you remove them with triggers, the footprint stays. However, you can choose to "Hide/Show" them and the footprint will simple be disabled. Put one of those on your gate and hide it when it opens.

    #6 Feb 13, 2013 at 20:33 UTC - 0 likes

    you mean hide/show unit trigger ?

    #7 Feb 13, 2013 at 22:09 UTC - 0 likes

    @JimyStyles: Go

    That's the one

    #8 Feb 14, 2013 at 02:37 UTC - 0 likes

    You can also use a morph ability with validators to cause doors to open and close.

  • 8 posts

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