in my map i have doors, which open, when a unit gets close to the door and then closes when the unit gets away again.
The problem is the vision. I dont want the player to have vision through the door, but when it opens, there should be vision.
Whats the best way to dynamically modify vision ingame ?
I'm watching you
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ive heard, theyre fixed, so if you remove the actor, the footprint stays.
and by saying "ive heard" i mean "ive tested it"
it should, how does your door work, a morph ability or through you just changing actors.
I've used pathing blockers, in doodad or unit form, and if you remove them with triggers, the footprint stays. However, you can choose to "Hide/Show" them and the footprint will simple be disabled. Put one of those on your gate and hide it when it opens.
you mean hide/show unit trigger ?
That's the one
You can also use a morph ability with validators to cause doors to open and close.
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