use footprints.
I'm watching you
use footprints.
I'm watching you
ive heard, theyre fixed, so if you remove the actor, the footprint stays.
and by saying "ive heard" i mean "ive tested it"
it should, how does your door work, a morph ability or through you just changing actors.
@JimyStyles: Go
I've used pathing blockers, in doodad or unit form, and if you remove them with triggers, the footprint stays. However, you can choose to "Hide/Show" them and the footprint will simple be disabled. Put one of those on your gate and hide it when it opens.
you mean hide/show unit trigger ?
@JimyStyles: Go
That's the one
You can also use a morph ability with validators to cause doors to open and close.
JimyStyles Authorin my map i have doors, which open, when a unit gets close to the door and then closes when the unit gets away again. The problem is the vision. I dont want the player to have vision through the door, but when it opens, there should be vision. Whats the best way to dynamically modify vision ingame ?