Not sure about triggers, but I know if you don't properly treat actors it can cause troubles (for example if you duplicate a lot of stuff some links may get messed up and cause severe fps drops). There is an actor cheat to display actor data, but I don't remember what it was, it's probably somewhere in blizz tutorial.
But if you're not using anything custom, just triggers.. unless you're running some twisted nested recursive loops, I have no idea without looking at map, hopefully others will know more, gl.
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JimyStyles AuthorIn my map, the longer the games lasts, the framerate constantly goes down, a lot of players have been telling me that, and its the same for me. Its not that in later stages of the game theres more units or something, no, its actually pretty much the same, actually even less... so this definetly must be some kind of leak. When i search for memory leaks it seems like most ppl say in sc2 there are no more leaks, but then i wonder what this could be? After a long game i did and all players left the framerate was still very low for me (i was the only one left ingame), even though there were no more units on the map (all units die when a player leaves). The framerate pretty much constantly slowly decreases during time. I dont use any self coded stuff, just triggers. I really wonder what this could be and really would be thankful if anybody could help me or maybe give any suggestions how or where maybe to look.