Development > Triggers
Custom UI/Dashboard
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Charysmatic Regular Shmoe
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MasterWrath Regular Shmoe
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If you mean that you simply want the appearance to be different, and not the location of the various components (minimap, abilities, etc.), then you can replace the console models with other models OR remove the models altogether and use SC2Layout files to add background images to serve as frames in a similar capacity.
Also, there is a trigger action "Fade Dialog Item Transparency" that will work on images.
Trigger, layout, interface specialist for Aeon of Storms.
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lemmy734 Regular Shmoe
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Edit: Ive decided to go the image route as the model doesnt seem viable, so i only need help with whats written below.
So if this ends up not being viable, what trigger command will make the console invisible, and what are these sc2 layout files, are they going to ensure that the image that serves as the new console is in proper proportion on screen, if not that is another challenge that im not quite sure how to approach, how would i do this.
thanks.
Last edited Feb 04, 2013 by lemmy734 -
lemmy734 Regular Shmoe
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Ive almost got this down, only thing i think i really need to know is specifically what trigger hides the console? Ive found hide ui frame which can hide some parts of the console ui but not the console ui itself.
thanks.
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MasterWrath Regular Shmoe
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The trigger action to hide the console is UI - Show/Hide UI Frame. The frame that you want to select is Console Panel.
SC2Layout files are more complicated to learn. I suggest you take a look through Helral's guide in UI Development, and make sure to try your hand at it as you go. If you have any specific questions, I'd be happy to help.
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rtschutter Regular Shmoe
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The command to hide the entire console is:
UI - Hide game UI for (All players)
But you should be aware that if you hide the entire thing, you can't then show individual parts of it. If you only want to show one part of the console you have to subtract the other parts, rather than subtract the entire thing and then add the part you want.
However, you could add individual pieces through dialog panels. Using the "create dialog item from template" or "create dialog item in panel from template" actions. But that will require at least a minimal understanding of the layout files/templates and how they work.
Last edited Feb 06, 2013 by rtschutter
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lemmy734 Regular ShmoeHi, how would i go about making a custom UI/Dashboard whatever you call it, its the UI thing on the bottom of the screen. Ive seen custom dashboards in Auir Chef and Age of Knights and i want to make a simple one for my own game. How do i change out the dashboard, i dont even know where i would do that. All i think i know is its a model not an image, and again i do not know where to find where in the triggers i would acess the UI dashboard to load a different dashboard model. Also any tips about going about making the dashboard model, i assume there is a specific physical style that must be upheld for the dashboard to appear properlly or at all. Also does anyone know if a dialog item that is an image can have its transparency modified?
thanks.