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(Solved) What is the counterpart for Set Camera Channel?

  • 8 posts
    #1 Feb 03, 2013 at 10:56 UTC - 0 likes

    I know the Set Camera Channel action can use a camera from the Actors data type to view through various channels but how can you set models/textures to use the channels?

    #2 Feb 03, 2013 at 16:58 UTC - 0 likes

    Set dialog RTT Channel, or that's my guees.

    Last edited Feb 03, 2013 by willuwontu
    #3 Feb 03, 2013 at 18:59 UTC - 0 likes

    Was hoping to be able to be able to turn some doodads into live monitors without locking the player in cinematics mode.

    #4 Feb 03, 2013 at 23:20 UTC - 0 likes

    It would be awesome to be able to do that, but as far as I know It is not.

    #5 Feb 03, 2013 at 23:25 UTC - 0 likes

    So definitely no possible leads for RTT outside cinematics?

    #6 Feb 04, 2013 at 01:47 UTC - 0 likes

    @DrSuperEvil: Go

    No I've looked into that a fair bit and haven't figured anyway of doing that outside of the CSE.

    One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
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    #7 Feb 04, 2013 at 19:36 UTC - 0 likes

    Dang...

    What about custom models automatically being set to a specific channel?

    Last edited Feb 04, 2013 by DrSuperEvil
    #8 Feb 10, 2013 at 07:07 UTC - 0 likes

    Ok solved. Seems model textures can be made to default to one of the channels but this requires 3DMax or some other model making software.

    http://www.sc2mapster.com/forums/development/artist-tavern/31347-have-a-look-there-is-my-n-th-model/?page=9#p161

  • 8 posts

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