when you morph a unit it remains the same unit, only when you replace a unit using triggers does it change. also why do you have a wait for execution state, why not have the event only trigger at generic3 -execute. that would get you the unit, the reason you prob don't get it right now, is executing only lasts maybe .5 secs and your trigger only check every 1. sec, have it check every 0.0 secs that would work.
I'm a triggerer
I can't make awesome terrains
I dabble in data
I suck at poems
That is why i do haiku
i suck at them too :(
purakushi Regular ShmoeI am eventing at a warpgate transforming into a gateway, but how would I refer to the gateway that the warpgate turned into (in the same trigger)? I tried
General - Wait for (Conditions), checking every 1.0 Game Time seconds Conditions ((Triggering unit) ability command Gateway - Transform to Warp Gate is in state Executing) == True
but it seems to get stuck there despite me transforming it back into a warpgate, so I am thinking that Triggering unit only refers back to the original warpgate? Basically, I just want this part to wait for that gateway to transform back into a warpgate.
The trigger just counts the amount of time in gateway mode, so it can reduce the cooldown of the warpgate accordingly, excluding transformation times. I think I have other ways of implementing this, but this just bothers me >_<
How would I refer to the unit that is the product of a transformation?
Thanks!