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Development > Triggers

Change game speed via triggers?

  • 6 posts
    #1 Jan 15, 2013 at 11:32 UTC - 0 likes

    Hello, this is the right section for this question : )

    I have heard that the game speed can be changed via a simple trigger. I just want to lower the speed by a few %.

    Would anyone mind to show me a complete trigger?

    #2 Jan 15, 2013 at 14:02 UTC - 1 like

    Events:
    - Map Initialization
    Actions:
    - Set global time scale to 0.9

    Global time scale determines how fast things run. "1" is the default value. Higher values will make everything go faster, lower values slow everything down.

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #3 Jan 15, 2013 at 22:01 UTC - 0 likes

    Under movement speed for units there is a negative red value now when the trigger is in play.

    For example: Marine speed is 2.25 (-0.21)

    Is there anyway to make that not be there?

    #4 Jan 16, 2013 at 10:39 UTC - 0 likes

    Anyone knows?

    #5 Jan 16, 2013 at 11:13 UTC - 0 likes

    The only way to change a value like speed but not have red or green numbers next to it is with catalog triggers, as far as I know. But then you'd have to use catalog triggers for every value you want to change, which could be cumbersome.

    #6 Jan 17, 2013 at 13:38 UTC - 0 likes
    Quote from Bilxor: Go

    The only way to change a value like speed but not have red or green numbers next to it is with catalog triggers, as far as I know. But then you'd have to use catalog triggers for every value you want to change, which could be cumbersome.

    Also, changing a unit's catalog value will affect the unit type. So if you change the catalog value for the marine's speed, all marines owned by that player will have their speed changed.

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  • 6 posts

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