Maybe remove the condition?... If you have only one timer, why you need a condition for it?
Development > Triggers
Timer issue
- 5 posts
-
Argutaris Regular Shmoe
- Join date
- Jan 01, 2011
- Location
- Lithuania
- Reputation
- 3
- Posts
- 51
- Last login
- Mar 10, 2013
-
Mille25 Author
- Join date
- May 06, 2010
- Location
- United States
- Reputation
- 10
- Posts
- 428
- Projects
- 2
- Last login
- May 20, 2013
Change the second trigger to:
Timer Box kill
Events
Timer - Timer expires
Local Variables
Conditions //condition not needed since triggering timer will always be "Timer"
Actions
Timer - Destroy (Timer Window) //use your timer window variableLast edited Jan 09, 2013 by Mille25 -
rtschutter Regular Shmoe
- Join date
- Apr 27, 2010
- Location
- United States
- Reputation
- 6
- Posts
- 292
- Last login
- May 15, 2013
Damn! I was going to actually help someone on here for once but your post beat me by 2 minutes!
- 5 posts

iMisu AuthorMy timer box doesn't disappear. Could some one please tell me what is the matter?
Timer Box
Events
Game - Map initialization
Local Variables
Conditions
Actions
Timer - Start Timer as a One Shot timer that will expire in 285.0 Game Time seconds
Variable - Set Timer = (Last started timer)
Timer - Create a timer window for (Last started timer), with the title "Time Until all Hell breaks loose", using Remaining time (initially Visible)
Variable - Set Timer Window = (Last created timer window)
Timer Box kill
Events
Timer - Timer expires
Local Variables
Conditions
Timer == (Triggering timer)
Actions
Timer - Destroy (Last created timer window)
1/12/2013 Misu