Despawn only has the one event? If so, I think the problem is you're trying to call a "triggering unit" however one doesn't exist because nothing was triggered by a unit.
Instead, since by the sounds of it only one spawner is allowed per player, just add the spawners to an array of 16 (for each player) and do
Unit - Spawner[PLAYERNUMBERHERE] Leaves Starter: Mech Golems
An example being
Unit - Spawner[1] Leaves Starter: Mech Golems Unit - Spawner[2] Leaves Starter: Mech Golems Unit - Spawner[3] Leaves Starter: Mech Golems etc
You could also use the data table although it's a bit more confusing so I suggest only using the data table for complex tracking/triggers.
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
xXPwnerOfNoobsXx AuthorHow it works: Player moves chooser (unit) to a point / region(whatever works). The desired unit to spawn via what the chooser has chosen then spawn at the players base(region) in the amount of 5 every X amount of seconds(10) and repeats until chooser leaves the point.
Then when the chooser leaves the point or region, the spawn mode for that unit stops (boolean changes to false I guess), and that's it. It would be reactivated if the chooser were to go back(or to a different unit point if they wish to spawn a different unit, which is the same spawn trigger, etc, etc)
NOTE: The variable names do NOT need to be the same. They don't really matter as of right now. Just chooser and unit1 spawn, unit2 spawn, etc..
The spawn trigger looks like this and works perfect:
Also; A condition(I think..) needs to be added so they will only spawn if the player supply used is less than 150.
The despawn trigger looks like this:
Problem: I've spent hours trying to figure out which triggers to use for which parts. Could anyone please help me out? Maybe create the triggers themselves and send the map to me so I could copy & past them / learn how to make em. Or, contact me on skype? canadian.piro Thanks!