Anyone? This is very annoying as some of my game features require a black mask....
Development > Triggers
Doodads not spawning....
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Yaksmanofage Author
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Yaksmanofage Author
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Still nothing, anyone?
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BasharTeg Author
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Have you tried making them units instead of doodads? If you disable click and highlight in the unit's actor you can make it behave almost exactly like a doodad.
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Yaksmanofage Author
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BasharTeg Author
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You could also try revealing the map for a neutral player to see if that works. I don't see any reason why it would be player-dependent unless it was some kind of glitch with the actors...
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Yaksmanofage Author
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willuwontu Regular Shmoe
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I haven't checked this at all to see if this works, and i'm not the best with doodad spawning, but after you spawn the actor i think you also need to spawn the actor model for it and attach it, in order for it to exist out of sight. If this doesn't work don't blame me. Sorry i'm not helpful at all.
I'm watching you
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Yaksmanofage Author
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@willuwontu: Go
Actually the problem is they aren't spawning at all. However I'll give it a try sometime tomorrow and get back to you.
EDIT: been real busy, will get around to it eventually.
Last edited Jan 05, 2013 by Yaksmanofage
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Yaksmanofage AuthorSo I have been having the hardest time with doodads spawning through triggers.
Here's the code though it's pretty basic stuff:
Am I maybe doing something wrong? I am also using the weather system made by Meta.
I have no idea because both of them have worked at one point and then one by one doodads stopped spawning either:
A. correctly
or
B. at all.
EDIT: umm...I seem to have figured it out...for some reason I need the whole map revealed before they will spawn correctly.
Does anyone know why this is or even how to fix it? It's really starting to irritate me.
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