Use "Set Dialog Item Image" and "Set Dialog Item Hover Image" after you create the button to change what images it uses. If you want a button to look disabled, there's a way to gray out/desaturate dialog items, not sure what its called but it should be easy to find if you just scroll through the list of dialog related actions.
Development > Triggers
How to use another skin for a Dialog Button?
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TheAlmaity Moderator
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Demtrod Regular Shmoe
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@TheAlmaity: Go
Thanks a lot :) Do you also know how to use the images in the format as the one I linked? I've seen buttons like that used in custom maps, but I cant seem to find a border version that looks like it.
Last edited Dec 21, 2012 by Demtrod -
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You cannot use those "three-state" textures for buttons. Instead, you should use one of these combinations which follows the same style:
Assets\Textures\ui_battlenet_glue_navbuttons_blue_normalpressed.dds
Assets\Textures\ui_battlenet_glue_navbuttons_blue_normaloverpressedover.ddsAssets\Textures\ui_battlenet_glue_mediumbluebutton_normalpressed.dds
Assets\Textures\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.ddsAssets\Textures\ui_battlenet_glue_dropdownbutton_normalpressed.dds
Assets\Textures\ui_battlenet_glue_dropdownbutton_normaloverpressedover.ddsThe image type must be set to EndCap.
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Demtrod Regular Shmoe
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Demtrod Regular ShmoeI want to use the battlenet buttons for my dialog, like this for instance;
ui_battlenet_challenge_button_normaloverpressedover.dds
How can I use that as a button? As you see it's the 3 states for the button; Normal, Clicked, Disabled.
How can I use this for a normal dialog button? I tried fading the button, and using a dialog image, but I cant find type of image that makes it fit?
Gridlock TD : Elements