I hereby put forward Tofu. I win and already have a key ... now what?
Development > Triggers
Monthly(ish) Triggering Exercise- Beta Key Editon
-
DogmaiSEA Regular Shmoe
- Join date
- Jul 30, 2010
- Location
- Australia
- Reputation
- 26
- Posts
- 599
- Last login
- Apr 28, 2013
-
Yaksmanofage Author
- Join date
- Oct 17, 2011
- Location
- United States
- Reputation
- 7
- Posts
- 213
- Projects
- 4
- Team
- Last login
- Mar 27, 2013
I would put forward my quest system but it's not done yet. :(
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
-
Taintedwisp Author
- Battle.net
- IShadowWolf
- #258 NA
- Join date
- Nov 03, 2011
- Location
- United States
- Reputation
- 54
- Posts
- 2,187
- Projects
- 4
- Last login
- May 01, 2013
I HERE BY !!!!!!! PUT FORWARD MY CHEAT!!!, if you type Dookie, you get 1000 Minerals ITS OP!!!
my maps will always be Free. and Available to the public at the earliest possible date.
If you need a tester feel free to ask IShadowWolf.258
You can also catch me on the IRC most times.
-
Monkalizer Author
- Battle.net
- Monk
- #2491 EU
- Join date
- Sep 22, 2011
- Location
- Sweden
- Reputation
- 4
- Posts
- 212
- Projects
- 1
- Last login
- May 21, 2013
My submission: planetarium
A sun in the middle with planets around them. The planets have moons (smaller planets). I added some pylons to show how you can use any building as a planet.
Unfortunately, some evil protoss wants to destroy these pylons, so i added some defensive structures and units as well.
The planetarium is trigger based, but if you want to use the planet units you would have to make a mod that includes the planet-units
glhf
Last edited Dec 10, 2012 by Monkalizer -
BasharTeg Author
- Battle.net
- Miles
- #152 NA
- Join date
- Sep 15, 2010
- Location
- United States
- Reputation
- 29
- Posts
- 1,124
- Projects
- 4
- Last login
- May 22, 2013
I have so many neat ideas for submission, but I think I know which one I will use once I get home to record video!
By the way, I shall now put forth a suggestion for the new MTE moniker:
MonTrEx!
Say it out loud for the full effect. Go ahead. Maaahntreeeekssssss
Last edited Dec 10, 2012 by BasharTegMy Projects:
Malum Ruina: SC2Mapster
Eternal Exile: SC2Mapster
Spine Crawler Madness: SC2Mapster
Xeno Crisis: SC2Mapster -
grenegg Regular Shmoe
- Battle.net
- kezaron
- #812 NA
- Join date
- Nov 27, 2010
- Location
- United States
- Reputation
- 3
- Posts
- 986
- Last login
- Apr 22, 2013
Here is my entry. Its a simple but challenging mission where one needs to get 10,000 minerals :D
Good day sir!
-
LoBxVegaman Author
- Join date
- Apr 29, 2012
- Location
- United States
- Reputation
- 1
- Posts
- 18
- Projects
- 2
- Team
- Last login
- Mar 20, 2013
I have created a spawning system (description in map) for submission for the exercise.
-
Yaksmanofage Author
- Join date
- Oct 17, 2011
- Location
- United States
- Reputation
- 7
- Posts
- 213
- Projects
- 4
- Team
- Last login
- Mar 27, 2013
@Monkalizer: Go
It's cool and all but aren't planets closer to the host the ones that spin faster?
-
willuwontu Regular Shmoe
- Join date
- Nov 17, 2012
- Location
- United States
- Reputation
- 10
- Posts
- 365
- Last login
- May 22, 2013
I feel like a noob for aking this(which i am), but how do i post my map here.
Edit: TY Zelda
This is a ranndom spawn trigger set, i'm using it in a map i'm making. It allows you to spawn the unit at any region within a list and also customize their team colors while keeping their original owners(or whatever you would like to change for the unit).
Edit:
Added an old map of mine to which I inputted my random generation kit and also has a bunch of triggers that are really interesting such as
1. chat system where chat appears at players unit instead of in chat area
2. a massive amount of triggers for a computer(not an AI, but a simulated computer) that does stuff.
3. some other stuff I can't remember off the top of my head.Last edited Dec 12, 2012 by willuwontuI'm watching you
-
zeldarules28 Moderator
- Join date
- Jul 16, 2010
- Location
- United States
- Reputation
- 64
- Posts
- 4,141
- Projects
- 3
- Last login
- May 22, 2013
@willuwontu: Go
No problem :P You can click the 'add attachment' button below the post edit box when you're about to post something, or you can click the 'attach' button in the top right of a post once you've already posted it.
-
Monkalizer Author
- Battle.net
- Monk
- #2491 EU
- Join date
- Sep 22, 2011
- Location
- Sweden
- Reputation
- 4
- Posts
- 212
- Projects
- 1
- Last login
- May 21, 2013
No no. Not in the sc universe, where animals fart their way through space.
-
BasharTeg Author
- Battle.net
- Miles
- #152 NA
- Join date
- Sep 15, 2010
- Location
- United States
- Reputation
- 29
- Posts
- 1,124
- Projects
- 4
- Last login
- May 22, 2013
Quote from Monkalizer: Go
No no. Not in the sc universe, where animals fart their way through space.
Um it's called the Zerg Gastric Drive upgrade, tyvm.
-
I made a voting system some time ago, which finds the average vote of all votes cast after a specified amount of time. I do not expect anything but maybe one person finding it usefull, but I thought I'd put it out here :)
When launching the map, a dialog will be shown for all players, where they can vote. Each vote will increase a global value by a value specific to the vote. For instance voting Very Easy will increase the value by 1, while voting Hard will increase it by 4. After the vote time has passed, the global value will be devided by the amount of people who have voted, and the average will be found. When the average have been found a trigger will determine what difficulty value should be set.
So if 1 person votes Very Easy (1) and 1 person votes Normal (3) the average will be 2, and the difficulty will be set to Easy (2).
Right now the only thing happening when voting is to display a Text Message displaying what the final result is, but to set a difficulty you could easily just set an upgrade for a player, or allow/disable a behavior, depending on what difficulty is set.
Last edited Dec 11, 2012 by Demtrod -
Yaksmanofage Author
- Join date
- Oct 17, 2011
- Location
- United States
- Reputation
- 7
- Posts
- 213
- Projects
- 4
- Team
- Last login
- Mar 27, 2013
I dare say I am out of time. My quest system will never be finished in 8 days. Even if it is, it won't be presentation ready.
So I submit my leveling system I made forever ago. Hopefully you'll have some beta keys laying around when my quest system is finished enough for presentation. I feel very good about it. :)
EDIT: added much more functionality. Will not post this up "officially" as of yet as sort of a treat. May work on this more as the days go on.
EDIT+: Make sure to re-download. The version number for this latest edit will be .9 when officially updated.
EDIT+,+: As ANOTHER added treat, here is a encryption/decryption system that is fully customizable (as much as I could think of, anyway). I know, I know, starcode. I don't like it and even if I did it errors out on me.
Last edited Dec 17, 2012 by Yaksmanofage -
ausgray10 Regular Shmoe
- Battle.net
- Austin
- #720 NA
- Join date
- Dec 21, 2011
- Location
- United States
- Reputation
- 0
- Posts
- 3
- Last login
- May 21, 2013
I am working on one of my maps now and I might be submitting 2 maps. I cant choose between the two and thought that It would be a good idea to post both! They will be up on the 18th Hopefully.
The First map That I am submitting was a test map that I was using for future maps, What I did is make it so that a bank saves the entire base that you make as the game goes along. It is only half complete.
Alpha Squad Map is actually a mission that I was messing around with and it turned out pretty good.
P.S. My computer cant handle Ultra settings so the map looks a little better
- Austin
Last edited Dec 19, 2012 by ausgray10 -
zeldarules28 Moderator
- Join date
- Jul 16, 2010
- Location
- United States
- Reputation
- 64
- Posts
- 4,141
- Projects
- 3
- Last login
- May 22, 2013
-
Taintedwisp Author
- Battle.net
- IShadowWolf
- #258 NA
- Join date
- Nov 03, 2011
- Location
- United States
- Reputation
- 54
- Posts
- 2,187
- Projects
- 4
- Last login
- May 01, 2013
My teammates Vailreth and Soulcarverr made this,
(The hero select)
-
Juxtapozition Regular Shmoe
- Battle.net
- Juxtapoz
- #712 NA
- Join date
- Jul 12, 2011
- Location
- United States
- Reputation
- 3
- Posts
- 118
- Team
- Last login
- May 18, 2013
I already have HotS beta but I wanted to share...
Ignore the UI as HotS has destroyed mine. lol.This first one is for projectiles. It basically allows projectiles (and all units) to interact with the terrain and with basic physics.
This second one is a "swarm test". If you haven't seen the trailer for the new DayZ movie coming out, I highly suggest you watch that first so it kind of makes sense.
Last edited Dec 15, 2012 by JuxtapozitionLooking for a data editor for a tactical shooter. PM for application.
-
Sanktoras Author
- Join date
- Dec 05, 2010
- Location
- Germany
- Reputation
- 4
- Posts
- 39
- Projects
- 1
- Last login
- May 20, 2013
Not sure whether this fits into the category "awsome thing", as there are many similar mods out there, but ... anyways ... here's my mod Orion:
Orion is an extensive mod providing great support for creating RPGs, Shooters or anything similar (e. g. a car race). I think the main difference to usual RPG mods is its flexibility: The user of the mod (i. e. the mapper) may configure almost everything. For instance, they can completely change the controls (they can even create own controls), the camera behavior, the UI (Orion provides a predefined RPG UI), and so on. The mod also includes a quest system with quest log (unfortunately I used SC2Layout files for this one ;) ).
Orion isn't finished yet and I haven't worked on it for some month now (due to little free time). I already presented it in a German forum, including a German tutorial. The trigger stuff is completely based on Galaxy, but I implemented a (hopefully) easy-to-use GUI support. If you want to use the mod, just PM me. It is public on EU servers and should be public in the US too (not sure about that).
I attached the mod and a sample map to this post. The map needs the mod to work, so if you want to test it, do the following: First download the mod file and save it to "<Starcraft II Directory>/Mods/orion.SC2Mod". Then download the map and enjoy ;)
The following video shows some features of the mod. It is outdated however, as today Orion offers many more things!
Edit: Mod and Map are now attached.
Last edited Dec 16, 2012 by Sanktoras
zeldarules28 ModeratorMonthly(ish) Triggering Exercise #8.5
Upon reading that title, you might think to yourself "What do you mean, exercise 8.5? Good sir, you surely meant exercise 8 or exercise 9, did you not?". And to that I would answer "Nope!". We've recently gotten our hands on some shiny Heart of the Swarm Beta keys- our Data Editors and Terrainers have had the chance to win some keys, but we wouldn't want to leave our triggerers out! Because our current MTE won't be over for quite a while, we're squeezing in this special "Beta Key Edition" of the exercise, which will only last 2 weeks instead of the usual 4.
The Challenge
For this beta key edition of the challenge, create something super awesome. That's our main requirement- we want to see the awesome stuff you guys have been working on. Maybe you just finished up your awesome but never-before-seen game engine- show it to us! Maybe you want to create a very helpful library for future mapmakers to utilize- let us see it! If you're out of ideas, check out the past triggering exercises for some examples of creative ideas.
Requirements & Rewards
Good luck to you all!