Look at my attached map. It might help you.
Development > Triggers
[SOLVED]Call Text Tag
- Locked
- 3 posts
-
Ahli634 Regular Shmoe
- Battle.net
- Ahli
- #634 EU
- Join date
- Apr 04, 2011
- Location
- Germany
- Reputation
- 60
- Posts
- 832
- Last login
- Jun 19, 2013
-
Yaksmanofage Author
- Join date
- Oct 17, 2011
- Location
- United States
- Reputation
- 7
- Posts
- 213
- Projects
- 4
- Team
- Last login
- Jun 04, 2013
- 3 posts

Yaksmanofage AuthorSo as some may know, I am in the process of this weeks TME and I have hit a rather nasty roadblock.
I need to use insanely high variables to keep track of all the quests that are active and inactive, so as you can imagine I hit the memory soft and hard caps many times.
Until now, there was no need to worry because I had no need to add more variables, I'd just reuse different ones in unique ways.
But I have just implemented a throttle which would allow for a quest to have multiple requirements, and hit the soft cap again. Due to this, I had to shave off significant portions of other variables to make room, once I finally did, I came to the problem I am asking for help for.
I can call the text tags based on picked integer when setting, creating, and calling through my style definitions, but for the base setting of the text tags I need to remove the "!" over the head of a quest giver so that I can add a "?" to indicate they are ready to give work/you need to get to them.
Problem is, the only way to call the aforementioned "!" would be with an unique identifier, which I just CANNOT make room for in the memory.
I have the text tag attached to a unit, so if I could call text tags attached to units this would be a non-issue, but I can't...I can only call the text tags if
So, is there a custom code which could call the text tag/s attached to a unit? If so I could just cut out the middle man variable and call them via their attached status, which would be tre-awesome.
Otherwise, is there ANY way to call a unique text tag without storing it in a variable first/storing it separately?
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.