This thread has been locked by Yaksmanofage.
works like a charm, thanks a bunch!
So as some may know, I am in the process of this weeks TME and I have hit a rather nasty roadblock.
I need to use insanely high variables to keep track of all the quests that are active and inactive, so as you can imagine I hit the memory soft and hard caps many times.
Until now, there was no need to worry because I had no need to add more variables, I'd just reuse different ones in unique ways.
But I have just implemented a throttle which would allow for a quest to have multiple requirements, and hit the soft cap again. Due to this, I had to shave off significant portions of other variables to make room, once I finally did, I came to the problem I am asking for help for.
I can call the text tags based on picked integer when setting, creating, and calling through my style definitions, but for the base setting of the text tags I need to remove the "!" over the head of a quest giver so that I can add a "?" to indicate they are ready to give work/you need to get to them.
Problem is, the only way to call the aforementioned "!" would be with an unique identifier, which I just CANNOT make room for in the memory.
I have the text tag attached to a unit, so if I could call text tags attached to units this would be a non-issue, but I can't...I can only call the text tags if
So, is there a custom code which could call the text tag/s attached to a unit? If so I could just cut out the middle man variable and call them via their attached status, which would be tre-awesome.
Otherwise, is there ANY way to call a unique text tag without storing it in a variable first/storing it separately?
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
Look at my attached map. It might help you.
Looks perfect, going to try integrating it into the system now but it looks like exactly what I need!
Thanks in advance. :)