In my opinion if a library forces you to do this much work but you cannot get it to work off the bat you should code a system yourself.
Barring that, what asset are you using? Your description is rather vague.
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
msong7229 Regular ShmoeHiya guys, I've recently been playing with the ^ asset and managed to copy it into a little map.
My map includes a hero, with 4 rpg like attributes called psi, core, void, and force. Upon level up, I'm supposed to gain 5 attribute points which I can spend, but for some reason the max count for the attributes points are stuck at 5, and the dialog label number indicating how many attributes I have left to spend doesn't quite fit in the dialog box.
Here are the triggers that manipulate the attributes upon level up and use.
I also have a bit of trouble understanding how to control the inventory spaces for containers. If someone can help me a bit here - that would be great.