In this "Triggering" exercise the objective is to create a Quest system using only triggers. No Sc2Layout.
Quest system must have the following: The ability to add a quest, define who is the quest giver/ender, spawn/despawn units and/or items, rewards.
The idea is to make the mapper think outside the box.( <- This will never change... lol)
No template map provided for this TME
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Tutorial:Keeping your code clean and organised
Tutorial:Simple Tug of War system
We could use a quality and easy-to-use quest system. I can't wait to see what gets made :D
Wewt, thanks for the extend. Even though I don't celebrate Christmas I had to restructure my code a bunch. Takes the pressure off.
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
Im working on a library called QuestLib, which i think would fit this exercise to some extent. You can download the outline here: http://www.sc2mapster.com/maps/hercmerc-project/files/18-questlib/
Comments on what kind of features that you would like to have included would be of great help!
Little question: does "only triggers" include galaxy scripts?
Galaxy or GUI. Same difference.
Soooo, any word on this months?
I'm watching you
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Hm, when is the next TME starting? Or how long does this one last?
Every day I think that it doesn't make sense to start a quest system now, as, actually, the TME is over and could be closed the next day. So could you please say something about that? ^^
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