In this "Triggering" exercise the objective is to create a Quest system using only triggers. No Sc2Layout.
Quest system must have the following: The ability to add a quest, define who is the quest giver/ender, spawn/despawn units and/or items, rewards.
The idea is to make the mapper think outside the box.( <- This will never change... lol)
No template map provided for this TME
For live trigger help add me on Skype
Tutorial:Keeping your code clean and organised
Tutorial:Simple Tug of War system
We could use a quality and easy-to-use quest system. I can't wait to see what gets made :D
Wewt, thanks for the extend. Even though I don't celebrate Christmas I had to restructure my code a bunch. Takes the pressure off.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Im working on a library called QuestLib, which i think would fit this exercise to some extent. You can download the outline here: http://www.sc2mapster.com/maps/hercmerc-project/files/18-questlib/
Comments on what kind of features that you would like to have included would be of great help!
Little question: does "only triggers" include galaxy scripts?
Galaxy or GUI. Same difference.
Soooo, any word on this months?
Still alive and kicking, just busy.
Hm, when is the next TME starting? Or how long does this one last?
Every day I think that it doesn't make sense to start a quest system now, as, actually, the TME is over and could be closed the next day. So could you please say something about that? ^^
You must login to post a comment. Don't have an account? Register to get one!