Neat :P
We could use a quality and easy-to-use quest system. I can't wait to see what gets made :D
Wewt, thanks for the extend. Even though I don't celebrate Christmas I had to restructure my code a bunch. Takes the pressure off.
My Addition to All Those Leveling Assets Out There.
My Website which contains a list of notable SCII Maps and FtP games and my Journal.
Im working on a library called QuestLib, which i think would fit this exercise to some extent. You can download the outline here: http://www.sc2mapster.com/maps/hercmerc-project/files/18-questlib/
Comments on what kind of features that you would like to have included would be of great help!
Soooo, any word on this months?
I'm watching you
Hm, when is the next TME starting? Or how long does this one last?
Every day I think that it doesn't make sense to start a quest system now, as, actually, the TME is over and could be closed the next day. So could you please say something about that? ^^
DarlD AuthorNext TME will be posted on Jan. 24th. 2013
Due to holiday's I decided to extend this TME
Triggering Exercise # 8
Quest Line
In this "Triggering" exercise the objective is to create a Quest system using only triggers. No Sc2Layout. Quest system must have the following: The ability to add a quest, define who is the quest giver/ender, spawn/despawn units and/or items, rewards.
Challenges
Think of these as achievements.
Purpose?
The idea is to make the mapper think outside the box.( <- This will never change... lol)
Template Map
No template map provided for this TME
For live trigger help add me on Skype
Username: Mab.youyoux
Tutorial:Keeping your code clean and organised
Tutorial:Simple Tug of War system