Hey, I think this might be my first post so Hello :D.
Anyway Im trying to recreate What zenx1 Did here http://www.sc2mapster.com/forums/player-zone/map-feedback/29221-random-block-terrain/
I Read a tutorial on using Terrain Deformers (Got The Terrain Deforming But not in the way I want) But the GE is alot more complex compared to WE so Im having a little bit of trouble finding things. My Problem is I cant Seem to Deform The Terrain in a square like manner, It Simply Makes a large round Crater.
Id like to know how to Create a Flat Square Decrease in the terrain with Deformers. If someone knows what I need to set my actor too please let me know.
Also If at all Possible Id like to know if its easily possible to clear Deformed terrain.
Im looking to make a rogue like rpg, Only Multiplayer and Partially Realtime. I Will probably Have 3 Version of the map (One for multiplayer, One for singleplayer, and one with Multiplayer and Prebuffering)
This is where blizzard screwed us, be ready to use offsets...
my maps will always be Free. and Available to the public at the earliest possible date.
If you need a tester feel free to ask IShadowWolf.258
You can also catch me on the IRC most times.
Err Please don't tell my I need to use circles to make squares :| That's just not fair And It means Im gonna be doing ALOT of math :\ (Good thing i like math) But it also means that the generation would be very slow correct?
Could Someone Please give me an Example Of using a Square Terrain Deformer? (I still cant make it square, The offsets are easy I already got a map that gets flattend with craters but its buggy since thier circles it undoes itself about 80% (only places that actually get lowered are at the far right and top)
You might get a better answer in the Data forum.
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Ok thanks. I found out it has to do with Footprints. However doesnt matter what footprint i set it to its still a circle. Il try asking in the "Data Forum"
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