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Development > Triggers

Sprites as Buff Symbols

  • 1 post
    #1 Nov 13, 2012 at 22:21 UTC - 0 likes

    In my mod, units can have several (de)buffs like +xx dmg or +xx speed. I would like to use small sprites placed above the units heads to indicate which buffs they got at the moment. A possible way to do this would be to use Text Markers (not sure if thats the right word, i use the german client, and that would be the german word translated) and use a text like "<img path="img.dds" />". The problem is, The sprite always has the same size, no matter how close the unit is to the camera. Is there a way to do this? The whole thing should not require too much performance, because in my mod there are a lot of units woth buffs at the same time.

  • 1 post

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