basically you just order the unit to move to a point with a polar offset from another unit...... if you want it to be based off the source units facing angle then you have to work that into the polar offset.
polar off set means you want a point that is at a specific angle from another point.
The angles used are the basic 360 N,S,E,W of the map..... getting used to the directions of these might be confusing at first
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XLIIVI AuthorGiven coordinates a hero's position (x1,y1), I'd like to command a unit to travel to a target point (x2, y2). I'd like this unit to travel an arc path instead of a straight line.
Kueken's boomerang outro is an example of something like the trajectory I have in mind.
http://www.youtube.com/watch?feature=player_embedded&v=AY5xYbtXcDY
If I'd like the unit to travel in a line instead of an arc, I can simply issue a move order to the unit and have the unit travel directly to the target point. However, I'd like the unit to travel in an arc. Could anyone describe or create an example function?
Presumably the unit would be issued persistent move orders targeting (x,y) coordinates that update over time until the unit reaches the target point. I've been issuing an order targeting a point offset by degrees and distance.
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