This is a simple function that spawns units after each other, you still need to give them a series of orders along your path.
Local Variables MobAmount = 1337 <Integer> i = 0 <Integer> Conditions Actions General - For each integer i from 1 to MobAmount with increment 1, do (Actions) Actions Unit - Create 1 Marine for player 1 at TDSpawn using default facing (No Options) General - Wait 1.5 Game Time seconds
Last edited Nov 12, 2012 by Exaken
So basically, generally and obviously... add more rocks.
Hope is just deferred disapointment.
Dropbox is an easy way to share maps between project members.
Rebmesed Regular ShmoeI need some help on how to get mobs to spawn with a little delay between each other in a TD map. can anyone help me with this?