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Triggering Monthly Exercise # 7 - City Traffic

  • 15 posts
    #1 Oct 23, 2012 at 13:35 UTC - 0 likes

    Next TME will be posted on Nov. 24th.

    Triggering Exercise # 7

    City Traffic

    In this "Triggering" exercise the objective is to create a city/village with a road traffic control and cars on it respecting the signalisation. This is essentially an A.I. challenge!

    Challenges

    Think of these as achievements.
    1. Use signalisation
    2. Add pedestrians
    3. Create a Pizza shop that can deliver pizza

    Purpose?

    The idea is to make the mapper think outside the box.

    Template Map

    Due to high demand of a template map, I decided to create this very crude and basic template map. No doodads have been added. I want people to add their personal touch here and there. Can't wait to see how people tackle this!

    Last edited Oct 24, 2012 by DarlD
    Name Size MD5
    MTE_7_-_City_Traffic.SC2Map 18.6 KiB a4e614588737...

    For live trigger help add me on Skype

    Username: Mab.youyoux

    Tutorial:Keeping your code clean and organised

    Tutorial:Simple Tug of War system

    Full4

    #2 Oct 24, 2012 at 07:46 UTC - 0 likes

    God damn it. Why do these have topic that are so addicting. I just finished that last one and was hoping to to get back to my own project. Would be kinda nice if there was a template ready for the city but whatever.

    When I want your opinion...I'll give it to you!

    http://www.sc2pod.com/achievement.php?id=13361

    #3 Oct 24, 2012 at 15:21 UTC - 0 likes

    @hobbidude: Go

    Hahaha, I am glad you like my ideas!

    #4 Oct 24, 2012 at 15:50 UTC - 0 likes

    @DarlD: Go

    Haha this is a really good idea. Nice one! Would it be useful to have a template of the city set up for people?

    #5 Oct 24, 2012 at 16:01 UTC - 0 likes

    the very first time I touched the trigger editor was to create a monorail which ran through the monorail network on one of my maps.

    I think it might qualify but it was hideously done and I would be rather embarased about it now. ( as most first times are *winkwink* )

    #6 Oct 24, 2012 at 16:32 UTC - 0 likes

    Template on its way.

    Edit: Posted

    Last edited Oct 24, 2012 by DarlD
    #7 Oct 24, 2012 at 23:54 UTC - 0 likes

    Wow, this is actually a really awesome idea. There's probably not much practical use, but this is a great way to help wrap your head around building a complex AI. I don't have much time anymore but I'll see if I can throw something together tonight ^.^

    If anybody's interested, there's a fairly detailed write-up on multithreading and it's use in AI on the wiki here. It's definitely on the complicated side, but it's certainly useful knowledge.

    Last edited Oct 25, 2012 by zeldarules28
    Send me a PM with any questions or comments.

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    #8 Oct 25, 2012 at 14:38 UTC - 0 likes
    Quote from zeldarules28: Go

    There's probably not much practical use

    DarID said, "the idea is to make the mapper think outside the box". And I agree with it. We so used to create static terrains with no soul on it, while we have reach possibilities of organizing an animated interactive environment, smart and alive. It can be used for a wide range of games to bestow them an additional layer of complexity. For example, gta-like map, or syndicate-like, or some rpg in a city, or maybe in a world with ecosystem of creeps eating each other. And so on. Som it may have a deep practical use for pretentious perfectionists.

    #9 Oct 26, 2012 at 14:04 UTC - 0 likes

    Awesome topic, tbh... :D
    I was clueless how to tackle it at first, but I found my way. ^^

    Btw, I'm building a complete city... got a highway, working traffic lights, civilians running in their places and over the street. Currently working on the monorail (instead of a shop... who needs a shop? :D ).

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #10 Nov 05, 2012 at 14:44 UTC - 0 likes

    Updates ? I want to put something like this in my map , but i'm very noob in the triggers :(

    #11 Nov 22, 2012 at 17:20 UTC - 0 likes

    No one submitted anything for this triggering exercise. Two days left until the next one. Stay tuned.

    #12 Nov 22, 2012 at 18:08 UTC - 3 likes

    Hang on, I'm stress testing...

    I will upload it afterwards.

    edit:

    Here it is. Enjoy! Free to use.

    In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching.

    Notable Features:
    - cars, traffic lights, civilians, trains, train lifts

    Last edited Nov 22, 2012 by Ahli634
    Name Size MD5
    Korhal_Traffic_Simulation_by_Ahli.SC2Map 1.5 MiB 5254ab1920d3...
    #13 Nov 22, 2012 at 18:49 UTC - 0 likes

    I made traffic lights... about it.

    #14 Nov 22, 2012 at 19:35 UTC - 0 likes

    I would have loved to do this. I'll eventually do the next one, as I just got my editor back up working again. Great initiative.

    #15 Nov 22, 2012 at 20:52 UTC - 0 likes

    @Ahli634: Go

    Wow is all I have to say. Very well coded. Flawless is the word actually. Very nice work!

  • 15 posts

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