According to patch 1.5 notes: "Trigger Module: A new player property has been added to disallow resource splitting when players drop from a game.". I can't find it in the triggers. Does anyone know anything about this?
The statement is misleading, it is not actually a Player Property, but a Melee Option, so you can find it in the Enable/Disable Melee Option For Player action.
i found it, thank you
Can anyone help me understand how this function works?
This is what I would like to have happen when a player leaves the game:
The ally gets control and UN-SHARED spending.
By this I mean that each player has their own resources which can only be spent on that player's units/upgrades.
I want to make it so that when you select one of your ally's buildings it will show his resources up top instead of yours.
So in my initial testing I found that this almost works but it doesn't disable shared spending after they leave.
I mean the money doesn't transfer and each player has their own pool of minerals but one the pool runs out it starts using the other pool (regardless of which direction). I will play with this more and hopefully I can remedy it by explicitly turning resource sharing off after the player leaves. I'm just afraid that this will mean that purchases can't be made at all for the ally.
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