The statement is misleading, it is not actually a Player Property, but a Melee Option, so you can find it in the Enable/Disable Melee Option For Player action.
Development > Triggers
Resource spliting upon player leaving (patch 1.5) [SOLVED]
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Kueken531 Author
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JosinJJ Regular Shmoe
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Can anyone help me understand how this function works?
This is what I would like to have happen when a player leaves the game:
The ally gets control and UN-SHARED spending.
By this I mean that each player has their own resources which can only be spent on that player's units/upgrades.
I want to make it so that when you select one of your ally's buildings it will show his resources up top instead of yours.EDIT:
So in my initial testing I found that this almost works but it doesn't disable shared spending after they leave.
I mean the money doesn't transfer and each player has their own pool of minerals but one the pool runs out it starts using the other pool (regardless of which direction). I will play with this more and hopefully I can remedy it by explicitly turning resource sharing off after the player leaves. I'm just afraid that this will mean that purchases can't be made at all for the ally.Last edited Jan 26, 2013 by JosinJJ
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PDante AuthorAccording to patch 1.5 notes: "Trigger Module: A new player property has been added to disallow resource splitting when players drop from a game.". I can't find it in the triggers. Does anyone know anything about this?