In the Data editor, edit the Xel'Naga's sight radius to 0, then make a trigger like this, you should copy the actions for every other player that you have and fill in the correct values, the actions may not exactly be correct, because I'm typing this from memory, but you probably know what I mean:
Events Any Unit Enters Within 2.0 Of Xel'Naga Tower (30, 100) Local Variables Conditions Actions If (Condtions) Then (Actions) Else (Actions) If (Owner of (Triggering Unit)) = Player 1 Then Wait 1.0 Game Seconds Show Example Region For Player 1 Else Hide Example Region For Player 1
kuollutrunkkau5 Regular ShmoeTitle says it all, I just want to create a watchtower that when you capture it doesn't provide vision of itself but of a random region I've created on the other side of the map. I'm fairly new to triggers but it would be nice if there was some way to create a general way for all of them and a straightforward way to link a tower and a region together some-where nicely encapsulated. Like creating a datastructure or something which globally links regions and towers together for this to work.