Hey What's up.
This is what my trigger looks like (in text)
Dialog - Set Unit Status Bar Health[(Owner of (Triggering unit))] size to ((Integer(((((Triggering unit) Life (Current)) / ((Triggering unit) Maximum Life (Current))) * 190.0))), 30) for (Player group((Owner of (Triggering unit))))
- First Convert real to integer
- with the new converted integer, choose 'Arithmetic (real)'
- In the first value, choose 'Arithmetic (real)' Again.
- Now, in that second Arithmetic (real), Choose the first value and set it to Unit X's current life
- Set the operator to '/' and set the second value to Unit X's current maximum life
- Now, go back to the First arithmetic we created, set the operator to '*' and the second value to [the width of your dialog]
It will now look something like ''Arithmetic (Real), *, [YourWidth]

Simoneon Regular Shmoe@Nerfpl: Go
Yo, thanks! I've looked into it, and going to study it :) Really appreciate your effort!
@VoidPotato: Go
Thanks! Yeah, now it's much more clearer :)
@Mille25: Go
Yup, in the example Nerfpl sent me, it's not using damage taken, so it's ok :p Thanks for your (no) motivation though...