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Development > Triggers

All vs Active Players

  • 10 posts
    #1 Apr 20, 2012 at 06:16 UTC - 0 likes

    What distinguishes active players from all players?

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    #2 Apr 20, 2012 at 16:21 UTC - 0 likes

    All includes comp players, while active is user only.

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    #3 Apr 20, 2012 at 16:32 UTC - 0 likes

    @o3210: Go

    I thought active was active computers too,

    I thought that active just excluded player 15(hostile) and 0(neutral)

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    #4 Apr 20, 2012 at 17:23 UTC - 0 likes

    Active excludes osbervers too IIRC.

    #5 Apr 20, 2012 at 17:55 UTC - 0 likes

    I believe All Players include players who have left too

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    #6 Apr 22, 2012 at 00:35 UTC - 0 likes

    @ScorpSCII: Go

    As well as player slots which were never filled.

    #7 Apr 24, 2012 at 19:53 UTC - 0 likes
    Quote from o3210: Go

    All includes comp players, while active is user only.

    Nope, active includes all comp players in my experience.

    I think the difference is that if a player leaves the game, they are no longer considered active.

    #8 Apr 24, 2012 at 20:50 UTC - 1 like
    Quote from Khaztr: Go

    @o3210: Go

    Nope, active includes all comp players in my experience.

    I think the difference is that if a player leaves the game, they are no longer considered active.

    I believe this is true.

    Some times for max verbosity in my maps, I've just looped through numbers 1 to 8 (assuming i've had 8 players), and check if that player number is playing, and not controlled by computer...

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    #9 Apr 24, 2012 at 21:50 UTC - 0 likes

    Well, active players never failed me :D

    #10 Apr 24, 2012 at 22:44 UTC - 0 likes

    @OneTwoSC: Go

    This is a particularly good point. If I only want it to happen to players of a certain status I can always check the players and add them to a player group... Then remove them as they quit.

    Thanks.

  • 10 posts

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