You will probably need to check the facing constantly.
Development > Triggers
Activating triggers based on unit facing
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Kueken531 Author
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BasharTeg Author
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I know it's a bit late but I only just noticed this post. Check out this link for some help on this issue:
My Projects:
Malum Ruina: SC2Mapster
Eternal Exile: SC2Mapster
Spine Crawler Madness: SC2Mapster
Xeno Crisis: SC2Mapster
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jstoffer AuthorAnyone know if there is a way to activate a trigger every time your unit faces a certain other unit and turns the trigger off when your unit looks away?