you could make a bunch of dialog image items in a row with dialog title Ammo and have background transparent. Then set these dialogs as arrays. Then make a trigger that starts when he shoots and have the dialog array set as a function variable, this trigger will turn on and off the dialogs. This function variable will then be modified from another trigger that counts the ammo count.
Rough idea havn't thought it all the way but it seems like it will go like this.
Spiritgod AuthorAright guys i have this awsem map that i made that you start off in a hospital that is totaly destroyed and then you walk outside and obtain a marine suit from a dead marine than you can run around shooting zombiues hop in a car and drive round but any ways....
i was wondering when you set the far clip which i did i was wondering if there is a way to like have fog right before it cuts it off cause far clip is very chopy but if i had fog it would make everything look much better
also i was wondering how to make like a ammo bar that says ammo and mabye has a little icon but instead of the boss bar i have i would like a like little picture of a bullet like so and as i shoot it goes like a dark grey but is still there if you guys could help me with this id be gratefull. :D
Ammo
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