You lack any doodads like small rocks etc. look at the cliff edges in the campaign, there blizzard uses doodads or raises the terrain height at the edges to give them a less round look. Otherwise nice mix of textures.
From a tactical point of view I would need to see the whole map.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
TwoDie AuthorNeed your opinion people about map landscape, texture colors palette. Want to create survival map where Terrans want colonize the planet and defend from Zergs. Got idea to create craters where you can build up with natural defences at some point and having problem with showing of where is the holes, passages. Any suggestions how to improve it?