The Foliage tool is a good place to start for detailing natural terrains. It makes the small generic stuff like grass go really fast (just be sure to block off your roads, cliffs and such before you generate, and keep the density fairly low so it doesn't overwhelm everything. It might take some tweaking to make it look right.)
For trees I like to use 150-200% scale and only use half as many as I otherwise would. It tends to look better and also be faster due to only having to place half as many. (Change the Random Scale in the data editor, rather than manually changing each tree after you place it.) Also, trees tend to look better somewhat clumped with mostly open areas in between, not uniformly scattered.
For the specific types, that's up to personal taste - I would probably use Bel'Shir or Agria trees for what you have so far. Maybe something more unusual for the glowing pods area.


ezbeats Regular ShmoeHere are some terrain shots from my current project. The terrain is not done, it needs trees / foliage and other details... It's a slow process, any input to help that process is welcome. The game is an arena style game with a subset of course that im not going into, but essentially its an arena with a 'neutral' zone set in an abandoned protoss temple that was infested by zerg, where a terrany colony set root but shortly after lost communications and you come to investigate... blah blah....
But yeah, Arena style map layout with Protoss Infested Temple aesthetics is the idea.
The editor lighting view of zoomed out entire map
The in-game lighting view of zoomed out entire map
The "Neutral zone" aka terrany colony camp (top left)
More of the "neutral zone"
One of the protoss 'portal' areas (Top and bottom middle)
An infested pylon (left middle)
A random protoss minitemple place area.... (bottom left-ish)
The swamp / marsh area (right middle)
Part of the main temple area (middle)
Part of the glowing pods area?? (top right)
Any help with just ideas or possibly if you wanted to help work on it is appreciated. Send me a message on here if so. As I said this a work in progress... dont know which plants to use exactly and how much to make it look good. Id like it to look like a non geometrical unique infested protoss temple, but still need to keep in-game arena style map play (though it can variate). Thanks for the help!
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