i m just starting out making maps and i m wondering if its possible to block entire cliffs ( in the middle of the map to tighten the middle of the map) so its not possible to dropp on them, doing it with the block doodads seems very annoying and i cant make it work so its really not possible to go on. or is it better just to use low terrain instead of high terrain?
thanks for the help
First off, welcome to the world of mapping! An adventurous journey of wonder and antipodean excitement surrounds your coming experience, and the mapping community - including myself - hopes to see more from you in the future!
As for your question, all you need to do is go to the pathing tool and paint "No Ground" pathing where you would like. The painted area, while visible and able to be flown over, is inaccessible to ground units and cannot have carried troops deployed upon it.
I do terrain stuff.
And in a Starcraft haiku,
That's all I can do!
Pretty much what hydra said, go into pathing and paint no ground over the places where you don't want it.
Edit: Depending on what you're going for will depend on what you do. From a balance standpoint, having low ground allows marines to shoot across the cliffs, while high ground does not, and you can also see through using low ground.
High ground is the best to go if you're choosing to do things like that.
From a user-friendliness standpoint, you still need to communicate that the player can't drop up there, so possibly placing many large-footprint doodads, rough ground, massive rocks, etc. on top will typically send this message across.
And from a terrain standpoint, you try and aim for what looks best, so don't overdo it, but still include the many details.
Do what you believe is best for the map, and focus on all 3 aspects - balance, communication, and aesthetical pleasingness. Get terrainers, other players, friends, etc. to test it, and fine tune it until it's as best as you can get it.
Also, if you feel you've done your best in completing the map, but would like some helpful tips from others, try putting your melee map up for a showcase in the melee development forum. There, you will find the constructive criticism that all mappers need to complete any melee project.
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